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qb-policejob

Police Job for QB-Core Framework 👮

License

QBCore Framework
Copyright (C) 2021 Joshua Eger

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <https://www.gnu.org/licenses/>

Dependencies

Screenshots

On Duty / Off Duty Whitelisted Police Armory Whitelisted Police Stash Vehicle Spawner Helicopter Spawner Fingerprint Scan Evidence Stash Spike Placing Object Placing Police Alert Securty Cam

Features

  • Classical requirements like on duty/off duty, clothing, vehicle, stash etc.
  • Citizen ID based armory (Whitelisted)
  • Fingerprint test
  • Evidence locker (stash)
  • Whitelisted vehicles
  • Speed radars across the map
  • Stormram
  • Impounding player vehicle (permanent / for an amount of money)
  • Integrated jail system
  • Bullet casings
  • GSR
  • Blood drop
  • Evidence bag & Money bag
  • Police radar
  • Handcuff as an item (Can used via command too. Check Commands section.)
  • Emergency services can see each other on map

Commands

  • /spikestrip - Places spike strip on ground.
  • /pobject [pion/barier/schotten/tent/light/delete] - Places or deletes an object on/from ground.
  • /cuff - Cuffs/Uncuffs nearby player
  • /escort - Escorts nearby plyer.
  • /callsign [text] - Sets the player a callsign on database.
  • /clearcasings - Clears nearby bullet casings.
  • /jail [id] [time] - Sends a player to the jail.
  • /unjail [id] - Takes the player out of jail.
  • /clearblood - Clears nearby blood drops.
  • /seizecash - Seizes nearby player's cash. (Puts in money bag)
  • /sc - Puts soft cuff on nearby player.
  • /cam [cam] - Shows the selected security cam display.
  • /flagplate [plate] [reason] - Flags the vehicle.
  • /unflagplate [plate] - Removes the flag of a vehicle.
  • /plateinfo [plate] - Displays if a vehicle is marked or not.
  • /depot [price] - Depots nearby vehicle. Player can take it after paying the cost.
  • /impound - Impounds nearby vehicle permanently.
  • /paytow [id] - Makes payment to the tow driver.
  • /paylawyer [id] - Makes payment to the lawyer.
  • /radar - Toggles the police radar.
  • /911 [message] - Sends a report to emergency services.
  • /911r [id] - Used to respond the emergency alerts.
  • /911a [message] - Sends an anonymous report to emergency services (gives no location).
  • /anklet - Places anklet (tracking device) on nearby player.
  • /removeanklet [citizenid] - Removes the anklet from player.
  • /ebutton - Used to respond an emergency alert.
  • /takedrivinglicense - Takes the driving license from nearby player.
  • /takedna [id] - Takes a DNA sample from the player.

Installation

Manual

  • Download the script and put it in the [qb] directory.
  • Add the following code to your server.cfg/resouces.cfg
ensure qb-core
ensure qb-policejob

Configuration

Config = {}

Config.Objects = { -- Objects to be placed with /pobject [object]
    ["cone"] = {model = `prop_roadcone02a`, freeze = false},
    ["barier"] = {model = `prop_barrier_work06a`, freeze = true},
    ["schotten"] = {model = `prop_snow_sign_road_06g`, freeze = true},
    ["tent"] = {model = `prop_gazebo_03`, freeze = true},
    ["light"] = {model = `prop_worklight_03b`, freeze = true},
}

Config.Locations = {
   ["duty"] = { -- On Duty/Off Duty Marker
       [1] = vector4(440.085, -974.924, 30.689, 90.654),
       [2] = vector4(-449.811, 6012.909, 31.815, 90.654),
   },
   ["vehicle"] = { -- Vehicle Spawner Marker
       [1] = vector4(448.159, -1017.41, 28.562, 90.654),
       [2] = vector4(471.13, -1024.05, 28.17, 274.5),
       [3] = vector4(-455.39, 6002.02, 31.34, 87.93),
   },
   ["stash"] = { -- Stash Marker
       [1] = vector4(453.075, -980.124, 30.889, 90.654),
   },
   ["impound"] = { -- Impounded Vehicles Marker
       [1] = vector4(436.68, -1007.42, 27.32, 180.0),
       [2] = vector4(-436.14, 5982.63, 31.34, 136.0),
   },
   ["helicopter"] = { -- Helicopter Spawner Marker
       [1] = vector4(449.168, -981.325, 43.691, 87.234),
       [2] = vector4(-475.43, 5988.353, 31.716, 31.34),
   },
   ["armory"] = { -- Armory Marker
       [1] = vector4(462.23, -981.12, 30.68, 90.654),
   },
   ["trash"] = { -- Trash Marker
       [1] = vector4(439.0907, -976.746, 30.776, 93.03),
   },
   ["fingerprint"] = { -- Fingerprint Scan Marker
       [1] = vector4(460.9667, -989.180, 24.92, 358.5),
   },
   ["evidence"] = { -- Evidence Closet 1 Marker
       [1] = vector4(442.1722, -996.067, 30.689, 187.5),
   },
   ["evidence2"] = { -- Evidence Closet 2 Marker
       [1] = vector4(451.7031, -973.232, 30.689, 1.741),
   },
   ["evidence3"] = { -- Evidence Closet 3 Marker
       [1] = vector4(455.1456, -985.462, 30.689, 2.854),
   },
   ["stations"] = { -- Police Stations Blips
       [1] = {label = "Police Station", coords = vector4(428.23, -984.28, 29.76, 3.5)},
       [2] = {label = "Prison", coords = vector4(1845.903, 2585.873, 45.672, 272.249)},
       [3] = {label = "Police Station Paleto", coords = vector4(-451.55, 6014.25, 31.716, 223.81)},
   },
}

Config.ArmoryWhitelist = {} -- Citizen ID Based Armory Whitelist (With Export for Other Scripts)


Config.Helicopter = "POLMAV" -- Model of the Helicopter for Helicopter Spawner

Config.SecurityCameras = { -- Security Cam Locations
    hideradar = false, -- Don't change
    cameras = {
        [1] = {label = "Pacific Bank CAM#1", coords = vector3(257.45, 210.07, 109.08), r = {x = -25.0, y = 0.0, z = 28.05}, canRotate = false, isOnline = true},
        [2] = {label = "Pacific Bank CAM#2", coords = vector3(232.86, 221.46, 107.83), r = {x = -25.0, y = 0.0, z = -140.91}, canRotate = false, isOnline = true},
        [3] = {label = "Pacific Bank CAM#3", coords = vector3(252.27, 225.52, 103.99), r = {x = -35.0, y = 0.0, z = -74.87}, canRotate = false, isOnline = true},
        [4] = {label = "Limited Ltd Grove St. CAM#1", coords = vector3(-53.1433, -1746.714, 31.546), r = {x = -35.0, y = 0.0, z = -168.9182}, canRotate = false, isOnline = true},
        [5] = {label = "Rob's Liqour Prosperity St. CAM#1", coords = vector3(-1482.9, -380.463, 42.363), r = {x = -35.0, y = 0.0, z = 79.53281}, canRotate = false, isOnline = true},
        [6] = {label = "Rob's Liqour San Andreas Ave. CAM#1", coords = vector3(-1224.874, -911.094, 14.401), r = {x = -35.0, y = 0.0, z = -6.778894}, canRotate = false, isOnline = true},
        [7] = {label = "Limited Ltd Ginger St. CAM#1", coords = vector3(-718.153, -909.211, 21.49), r = {x = -35.0, y = 0.0, z = -137.1431}, canRotate = false, isOnline = true},
        [8] = {label = "24/7 Supermarkt Innocence Blvd. CAM#1", coords = vector3(23.885, -1342.441, 31.672), r = {x = -35.0, y = 0.0, z = -142.9191}, canRotate = false, isOnline = true},
        [9] = {label = "Rob's Liqour El Rancho Blvd. CAM#1", coords = vector3(1133.024, -978.712, 48.515), r = {x = -35.0, y = 0.0, z = -137.302}, canRotate = false, isOnline = true},
        [10] = {label = "Limited Ltd West Mirror Drive CAM#1", coords = vector3(1151.93, -320.389, 71.33), r = {x = -35.0, y = 0.0, z = -119.4468}, canRotate = false, isOnline = true},
        [11] = {label = "24/7 Supermarkt Clinton Ave CAM#1", coords = vector3(383.402, 328.915, 105.541), r = {x = -35.0, y = 0.0, z = 118.585}, canRotate = false, isOnline = true},
        [12] = {label = "Limited Ltd Banham Canyon Dr CAM#1", coords = vector3(-1832.057, 789.389, 140.436), r = {x = -35.0, y = 0.0, z = -91.481}, canRotate = false, isOnline = true},
        [13] = {label = "Rob's Liqour Great Ocean Hwy CAM#1", coords = vector3(-2966.15, 387.067, 17.393), r = {x = -35.0, y = 0.0, z = 32.92229}, canRotate = false, isOnline = true},
        [14] = {label = "24/7 Supermarkt Ineseno Road CAM#1", coords = vector3(-3046.749, 592.491, 9.808), r = {x = -35.0, y = 0.0, z = -116.673}, canRotate = false, isOnline = true},
        [15] = {label = "24/7 Supermarkt Barbareno Rd. CAM#1", coords = vector3(-3246.489, 1010.408, 14.705), r = {x = -35.0, y = 0.0, z = -135.2151}, canRotate = false, isOnline = true},
        [16] = {label = "24/7 Supermarkt Route 68 CAM#1", coords = vector3(539.773, 2664.904, 44.056), r = {x = -35.0, y = 0.0, z = -42.947}, canRotate = false, isOnline = true},
        [17] = {label = "Rob's Liqour Route 68 CAM#1", coords = vector3(1169.855, 2711.493, 40.432), r = {x = -35.0, y = 0.0, z = 127.17}, canRotate = false, isOnline = true},
        [18] = {label = "24/7 Supermarkt Senora Fwy CAM#1", coords = vector3(2673.579, 3281.265, 57.541), r = {x = -35.0, y = 0.0, z = -80.242}, canRotate = false, isOnline = true},
        [19] = {label = "24/7 Supermarkt Alhambra Dr. CAM#1", coords = vector3(1966.24, 3749.545, 34.143), r = {x = -35.0, y = 0.0, z = 163.065}, canRotate = false, isOnline = true},
        [20] = {label = "24/7 Supermarkt Senora Fwy CAM#2", coords = vector3(1729.522, 6419.87, 37.262), r = {x = -35.0, y = 0.0, z = -160.089}, canRotate = false, isOnline = true},
        [21] = {label = "Fleeca Bank Hawick Ave CAM#1", coords = vector3(309.341, -281.439, 55.88), r = {x = -35.0, y = 0.0, z = -146.1595}, canRotate = false, isOnline = true},
        [22] = {label = "Fleeca Bank Legion Square CAM#1", coords = vector3(144.871, -1043.044, 31.017), r = {x = -35.0, y = 0.0, z = -143.9796}, canRotate = false, isOnline = true},
        [23] = {label = "Fleeca Bank Hawick Ave CAM#2", coords = vector3(-355.7643, -52.506, 50.746), r = {x = -35.0, y = 0.0, z = -143.8711}, canRotate = false, isOnline = true},
        [24] = {label = "Fleeca Bank Del Perro Blvd CAM#1", coords = vector3(-1214.226, -335.86, 39.515), r = {x = -35.0, y = 0.0, z = -97.862}, canRotate = false, isOnline = true},
        [25] = {label = "Fleeca Bank Great Ocean Hwy CAM#1", coords = vector3(-2958.885, 478.983, 17.406), r = {x = -35.0, y = 0.0, z = -34.69595}, canRotate = false, isOnline = true},
        [26] = {label = "Paleto Bank CAM#1", coords = vector3(-102.939, 6467.668, 33.424), r = {x = -35.0, y = 0.0, z = 24.66}, canRotate = false, isOnline = true},
        [27] = {label = "Del Vecchio Liquor Paleto Bay", coords = vector3(-163.75, 6323.45, 33.424), r = {x = -35.0, y = 0.0, z = 260.00}, canRotate = false, isOnline = true},
        [28] = {label = "Don's Country Store Paleto Bay CAM#1", coords = vector3(166.42, 6634.4, 33.69), r = {x = -35.0, y = 0.0, z = 32.00}, canRotate = false, isOnline = true},
        [29] = {label = "Don's Country Store Paleto Bay CAM#2", coords = vector3(163.74, 6644.34, 33.69), r = {x = -35.0, y = 0.0, z = 168.00}, canRotate = false, isOnline = true},
        [30] = {label = "Don's Country Store Paleto Bay CAM#3", coords = vector3(169.54, 6640.89, 33.69), r = {x = -35.0, y = 0.0, z = 5.78}, canRotate = false, isOnline = true},
        [31] = {label = "Vangelico Jewelery CAM#1", coords = vector3(-627.54, -239.74, 40.33), r = {x = -35.0, y = 0.0, z = 5.78}, canRotate = true, isOnline = true},
        [32] = {label = "Vangelico Jewelery CAM#2", coords = vector3(-627.51, -229.51, 40.24), r = {x = -35.0, y = 0.0, z = -95.78}, canRotate = true, isOnline = true},
        [33] = {label = "Vangelico Jewelery CAM#3", coords = vector3(-620.3, -224.31, 40.23), r = {x = -35.0, y = 0.0, z = 165.78}, canRotate = true, isOnline = true},
        [34] = {label = "Vangelico Jewelery CAM#4", coords = vector3(-622.57, -236.3, 40.31), r = {x = -35.0, y = 0.0, z = 5.78}, canRotate = true, isOnline = true},
    },
}

Config.AuthorizedVehicles = { -- Police Vehicles and required grade
	-- Grade 0
	[0] = {
		["police"] = "Police Car 1",
		["police2"] = "Police Car 2",
		["police3"] = "Police Car 3",
		["police4"] = "Police Car 4",
		["policeb"] = "Police Car 5",
		["policet"] = "Police Car 6",
		["sheriff"] = "Sheriff Car 1",
		["sheriff2"] = "Sheriff Car 2",
	},
	-- Grade 1
	[1] = {
		["police"] = "Police Car 1",
		["police2"] = "Police Car 2",
		["police3"] = "Police Car 3",
		["police4"] = "Police Car 4",
		["policeb"] = "Police Car 5",
		["policet"] = "Police Car 6",
		["sheriff"] = "Sheriff Car 1",
		["sheriff2"] = "Sheriff Car 2",

	},
	-- Grade 2
	[2] = {
		["police"] = "Police Car 1",
		["police2"] = "Police Car 2",
		["police3"] = "Police Car 3",
		["police4"] = "Police Car 4",
		["policeb"] = "Police Car 5",
		["policet"] = "Police Car 6",
		["sheriff"] = "Sheriff Car 1",
		["sheriff2"] = "Sheriff Car 2",
	},
	-- Grade 3
	[3] = {
		["police"] = "Police Car 1",
		["police2"] = "Police Car 2",
		["police3"] = "Police Car 3",
		["police4"] = "Police Car 4",
		["policeb"] = "Police Car 5",
		["policet"] = "Police Car 6",
		["sheriff"] = "Sheriff Car 1",
		["sheriff2"] = "Sheriff Car 2",
	},
	-- Grade 4
	[4] = {
		["police"] = "Police Car 1",
		["police2"] = "Police Car 2",
		["police3"] = "Police Car 3",
		["police4"] = "Police Car 4",
		["policeb"] = "Police Car 5",
		["policet"] = "Police Car 6",
		["sheriff"] = "Sheriff Car 1",
		["sheriff2"] = "Sheriff Car 2",
	}
}

Config.WhitelistedVehicles = {}

Config.AmmoLabels = { -- Labels for Weapon Ammo
    ["AMMO_PISTOL"] = "9x19mm parabellum bullet",
    ["AMMO_SMG"] = "9x19mm parabellum bullet",
    ["AMMO_RIFLE"] = "7.62x39mm bullet",
    ["AMMO_MG"] = "7.92x57mm mauser bullet",
    ["AMMO_SHOTGUN"] = "12-gauge bullet",
    ["AMMO_SNIPER"] = "Large caliber bullet",
}

Config.Radars = { -- Radar Locations
	vector4(-623.44421386719, -823.08361816406, 25.25704574585, 145.0),
	vector4(-652.44421386719, -854.08361816406, 24.55704574585, 325.0),
	vector4(1623.0114746094, 1068.9924316406, 80.903594970703, 84.0),
	vector4(-2604.8994140625, 2996.3391113281, 27.528566360474, 175.0),
	vector4(2136.65234375, -591.81469726563, 94.272926330566, 318.0),
	vector4(2117.5764160156, -558.51013183594, 95.683128356934, 158.0),
	vector4(406.89505004883, -969.06286621094, 29.436267852783, 33.0),
	vector4(657.315, -218.819, 44.06, 320.0),
	vector4(2118.287, 6040.027, 50.928, 172.0),
	vector4(-106.304, -1127.5530, 30.778, 230.0),
	vector4(-823.3688, -1146.980, 8.0, 300.0),
}

Config.CarItems = { -- Default Trunk Items for Police Vehicles
    [1] = {
        name = "heavyarmor",
        amount = 2,
        info = {},
        type = "item",
        slot = 1,
    },
    [2] = {
        name = "empty_evidence_bag",
        amount = 10,
        info = {},
        type = "item",
        slot = 2,
    },
    [3] = {
        name = "police_stormram",
        amount = 1,
        info = {},
        type = "item",
        slot = 3,
    },
}

Config.Items = { -- Items to be displayed on Armory
    label = "Police Armory",
    slots = 30,
    items = {
        [1] = {
            name = "weapon_pistol",
            price = 0,
            amount = 1,
            info = {
                serie = "",
                attachments = {
                    {component = "COMPONENT_AT_PI_FLSH", label = "Flashlight"},
                }
            },
            type = "weapon",
            slot = 1,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [2] = {
            name = "weapon_stungun",
            price = 0,
            amount = 1,
            info = {
                serie = "",
            },
            type = "weapon",
            slot = 2,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [3] = {
            name = "weapon_pumpshotgun",
            price = 0,
            amount = 1,
            info = {
                serie = "",
                attachments = {
                    {component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
                }
            },
            type = "weapon",
            slot = 3,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [4] = {
            name = "weapon_smg",
            price = 0,
            amount = 1,
            info = {
                serie = "",
                attachments = {
                    {component = "COMPONENT_AT_SCOPE_MACRO_02", label = "1x Scope"},
                    {component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
                }
            },
            type = "weapon",
            slot = 4,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [5] = {
            name = "weapon_carbinerifle",
            price = 0,
            amount = 1,
            info = {
                serie = "",
                attachments = {
                    {component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
                    {component = "COMPONENT_AT_SCOPE_MEDIUM", label = "3x Scope"},
                }
            },
            type = "weapon",
            slot = 5,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [6] = {
            name = "weapon_nightstick",
            price = 0,
            amount = 1,
            info = {},
            type = "weapon",
            slot = 6,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [7] = {
            name = "pistol_ammo",
            price = 0,
            amount = 5,
            info = {},
            type = "item",
            slot = 7,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [8] = {
            name = "smg_ammo",
            price = 0,
            amount = 5,
            info = {},
            type = "item",
            slot = 8,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [9] = {
            name = "shotgun_ammo",
            price = 0,
            amount = 5,
            info = {},
            type = "item",
            slot = 9,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [10] = {
            name = "rifle_ammo",
            price = 0,
            amount = 5,
            info = {},
            type = "item",
            slot = 10,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [11] = {
            name = "handcuffs",
            price = 0,
            amount = 1,
            info = {},
            type = "item",
            slot = 11,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [12] = {
            name = "weapon_flashlight",
            price = 0,
            amount = 1,
            info = {},
            type = "weapon",
            slot = 12,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [13] = {
            name = "empty_evidence_bag",
            price = 0,
            amount = 50,
            info = {},
            type = "item",
            slot = 13,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [14] = {
            name = "police_stormram",
            price = 0,
            amount = 50,
            info = {},
            type = "item",
            slot = 14,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [15] = {
            name = "armor",
            price = 0,
            amount = 50,
            info = {},
            type = "item",
            slot = 15,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [16] = {
            name = "radio",
            price = 0,
            amount = 50,
            info = {},
            type = "item",
            slot = 16,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        },
        [17] = {
            name = "heavyarmor",
            price = 0,
            amount = 50,
            info = {},
            type = "item",
            slot = 17,
            authorizedJobGrades = {0, 1, 2, 3, 4}
        }
    }
}