diff --git a/server/loops.lua b/server/loops.lua index 7c16e0da5..6bbd3256b 100644 --- a/server/loops.lua +++ b/server/loops.lua @@ -24,13 +24,13 @@ lib.cron.new(('*/%s * * * *'):format(Config.Money.PaycheckTimeout), function() if not payment then payment = player.PlayerData.job.payment end if player.PlayerData.job and payment > 0 and (QBX.Shared.Jobs[player.PlayerData.job.name].offDutyPay or player.PlayerData.job.onduty) then if Config.Money.PaycheckSociety then - local account = exports['qbx-management']:GetAccount(player.PlayerData.job.name) + local account = exports['qbx_management']:GetAccount(player.PlayerData.job.name) if account ~= 0 then -- Checks if player is employed by a society if account < payment then -- Checks if company has enough money to pay society TriggerClientEvent('QBCore:Notify', player.PlayerData.source, Lang:t('error.company_too_poor'), 'error') else player.Functions.AddMoney('bank', payment) - exports['qbx-management']:RemoveMoney(player.PlayerData.job.name, payment) + exports['qbx_management']:RemoveMoney(player.PlayerData.job.name, payment) TriggerClientEvent('QBCore:Notify', player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment})) end else