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Destructible terrain in libGDX Using box2d and Polygon clipping algorithm meant to illustrate a blog article coming soon ;)
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README.md

libGDX-Box2D-Destructible-Terrain

Destructible terrain in libGDX Using box2d and Polygon clipping algorithm meant to illustrate a post in our blog, that you can find here http://www.quailshillstudio.com/en/blog/article/00001-destructible-terrain-libgdx-box2d-polygon-clipping-algorithm/

##Installing the program Clone it, or download it, then use Gradle to download needed dependencies. ;) As this experimented is based on libGDX, see https://github.com/libgdx/libgdx/wiki/Project-Setup-Gradle for more advanced informations. Remember that you have to skip the gdx-setup.jar part as we've already done it !

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