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@@ -339,16 +339,16 @@ The **graphical method** for solving simple linear programming (LP) problems inv
-3. **Identify the Vertices:** Determine the coordinates of all the vertices (corner points) of the feasible region [4, 6]. These are the points where the boundary lines intersect.
+3. **[Identify the Vertices]():** Determine the coordinates of all the vertices (corner points) of the feasible region [4, 6]. These are the points where the boundary lines intersect.
-4. **Evaluate the Objective Function at Each Vertex:** Substitute the coordinates of each vertex into the objective function to find the value of the objective function at that point [6].
+4. **[Evaluate the Objective Function at Each Vertex]():** Substitute the coordinates of each vertex into the objective function to find the value of the objective function at that point [6].
-5. **Determine the Optimal Solution:**
+5. **[Determine the Optimal Solution]():**
* For a **maximization** problem, the vertex that yields the **largest** value of the objective function is the optimal solution [1, 6].
* For a **minimization** problem, the vertex that yields the **smallest** value of the objective function is the optimal solution [2, 7].