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branch: master
Commits on Sep 4, 2013
  1. OpenGL

    authored
Commits on Jul 5, 2012
  1. Memory leak was in last commit.

    tux authored
Commits on Jun 15, 2012
Commits on May 6, 2012
  1. Call this v0.1

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  2. * Use GL_TEXTURE_RECTANGLE

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    * Auto expand texture size
    * Use GL types
    * Box => GLfloat[4]
  3. More proper errors.

    authored
Commits on May 1, 2012
  1. Update Readme for last commit.

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Commits on Apr 23, 2012
Commits on Mar 20, 2012
  1. Readme fix

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Commits on Mar 16, 2012
  1. Update readme

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  2. Fix README

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  3. * Shikoba Refactor *

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    Now it doesn't handle strings, just glyphs.
    Now it manages it's own texture.
    Now it is much more simple and clean, and smaller.
    Now it is more flexable and encourages staticless text in games.
    
    Note: texture management is still incomplete, so it won't work with many or big glyphs.
Commits on Jan 11, 2012
  1. So you can be sure.

    authored
Commits on Jan 9, 2012
  1. This is C++, not Python.

    authored
  2. Readme fix

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  3. README

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  4. README

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Commits on Jan 8, 2012
Commits on Jan 6, 2012
Commits on Jan 3, 2012
  1. Fix empty strings.

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Commits on Dec 27, 2011
Commits on Dec 21, 2011
  1. Wow copy & paste woes.

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Commits on Dec 20, 2011
  1. First commit

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