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Commits on Sep 4, 2013
  1. OpenGL

    Queatz committed Sep 4, 2013
Commits on Jul 5, 2012
  1. Memory leak was in last commit.

    tux committed Jul 5, 2012
Commits on Jun 15, 2012
Commits on May 6, 2012
  1. Call this v0.1

    Queatz committed May 6, 2012
  2. * Use GL_TEXTURE_RECTANGLE

    Queatz committed May 6, 2012
    * Auto expand texture size
    * Use GL types
    * Box => GLfloat[4]
  3. More proper errors.

    Queatz committed May 6, 2012
Commits on May 1, 2012
  1. Update Readme for last commit.

    Queatz committed May 1, 2012
Commits on Apr 23, 2012
Commits on Mar 20, 2012
  1. Readme fix

    Queatz committed Mar 20, 2012
Commits on Mar 16, 2012
  1. Update readme

    Queatz committed Mar 16, 2012
  2. Fix README

    Queatz committed Mar 16, 2012
  3. * Shikoba Refactor *

    Queatz committed Mar 16, 2012
    Now it doesn't handle strings, just glyphs.
    Now it manages it's own texture.
    Now it is much more simple and clean, and smaller.
    Now it is more flexable and encourages staticless text in games.
    
    Note: texture management is still incomplete, so it won't work with many or big glyphs.
Commits on Jan 11, 2012
  1. So you can be sure.

    Queatz committed Jan 11, 2012
Commits on Jan 9, 2012
  1. This is C++, not Python.

    Queatz committed Jan 9, 2012
  2. Readme fix

    Queatz committed Jan 9, 2012
  3. README

    Queatz committed Jan 9, 2012
  4. README

    Queatz committed Jan 9, 2012
Commits on Jan 8, 2012
Commits on Jan 6, 2012
Commits on Jan 3, 2012
  1. Fix empty strings.

    Queatz committed Jan 3, 2012
Commits on Dec 27, 2011
Commits on Dec 21, 2011
  1. Wow copy & paste woes.

    Queatz committed Dec 21, 2011
Commits on Dec 20, 2011
  1. First commit

    Queatz committed Dec 20, 2011