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Scaling should happen after rotation. Not sure what the other things …
Merge branch 'master' of github.com:Queatz/scge
Fixes from @yedpodtrzitko
* Optimized kh.watch and added missing global statements.
* Removed unneeded import in copyh.py.
Allow vec4 to be given to basic.quad
GLFW no longer selects the window after it's created.
Might as well add this now.
Make the code more reader friendly.
Fix links in readme and add a missing dependency.
Now bold. Had to step up to bold. Could not go directly to bold.
Clean up dependancy list in the readme.
Some cleanup via @yedpodtrzitko
Merge pull request #1 from yedpodtrzitko/master
Update Readme dependencies + not sure of glfw lib name.
acutalised list of deps
correct name of glfw library
Library name updates.
Another update for GLFW.
Update for GLFW changes.
Scene manager for the shared library.
Some optimizing and allow for quad-like texcoords using only 2 points.
Beginnings of a dimentionless and boundless map for the shared library.
Update shared.ui, could use some more work...
shared.basic draw function now works as it's supposed to.
shared.basic simple font wrapping.