--------- beggining with launcher debug
Info: Launcher version: null
Info: LWJGL3 directory: [jsr305.jar, lwjgl-glfw-classes.jar, lwjgl-jemalloc.jar, lwjgl-openal.jar, lwjgl-opengl.jar, lwjgl-opengles-natives-linux-arm64.jar, lwjgl-opengles.jar, lwjgl-stb.jar, lwjgl-tinyfd.jar, lwjgl.jar, version]
Architecture: arm64
Info: Custom Java arguments: ""
Info: Selected Minecraft version: 1.18.1
Added custom env: TMPDIR=/data/user/0/net.kdt.pojavlaunch.debug/cache
Added custom env: AWTSTUB_WIDTH=1980
Added custom env: POJAV_NATIVEDIR=/data/app/net.kdt.pojavlaunch.debug-T-UwJV-dx12KO9rOXbwTTg==/lib/arm64
Added custom env: REGAL_GL_VERSION=4.5
Added custom env: REGAL_GL_VENDOR=Android
Added custom env: LIBGL_MIPMAP=3
Added custom env: allow_higher_compat_version=true
Added custom env: LIBGL_SHRINK=0
Added custom env: MESA_GLSL_CACHE_DIR=/data/user/0/net.kdt.pojavlaunch.debug/cache
Added custom env: HOME=/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft
Added custom env: PATH=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/bin:/sbin:/system/sbin:/product/bin:/apex/com.android.runtime/bin:/system/bin:/system/xbin:/odm/bin:/vendor/bin:/vendor/xbin
Added custom env: LIBGL_NOINTOVLHACK=1
Added custom env: force_glsl_extensions_warn=true
Added custom env: LIBGL_NORMALIZE=1
Added custom env: LD_LIBRARY_PATH=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/jli:/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib:/system/lib64:/vendor/lib64:/vendor/lib64/hw:/data/app/net.kdt.pojavlaunch.debug-T-UwJV-dx12KO9rOXbwTTg==/lib/arm64
Added custom env: POJAV_RENDERER=opengles3
Added custom env: LIBGL_ES=3
Added custom env: VTEST_SOCKET_NAME=/data/user/0/net.kdt.pojavlaunch.debug/cache/.virgl_test
Added custom env: MESA_LOADER_DRIVER_OVERRIDE=zink
Added custom env: MESA_GLSL_VERSION_OVERRIDE=460
Added custom env: JAVA_HOME=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal
Added custom env: MESA_GL_VERSION_OVERRIDE=4.6
Added custom env: allow_glsl_extension_directive_midshader=true
Added custom env: REGAL_GL_RENDERER=Regal
Added custom env: AWTSTUB_HEIGHT=1080
Initialising gl4es
v1.1.5 built on Jan 28 2022 18:37:20
Using GLES 2.0 backend
Shaderconv enabled
loaded: libGLESv2.so
loaded: libEGL.so
Using GLES 2.0 backend
Hardware Full NPOT detected and used
Extension GL_EXT_draw_buffers is in core ES3, and so used
FBO are in core, and so used
PointSprite are in core, and so used
CubeMap are in core, and so used
BlendColor is in core, and so used
Blend Subtract is in core, and so used
Blend Function and Equation Separation is in core, and so used
Texture Mirrored Repeat is in core, and so used
Extension GL_OES_element_index_uint detected and used
Extension GL_OES_packed_depth_stencil detected and used
Extension GL_OES_depth24 detected and used
Extension GL_OES_rgb8_rgba8 detected and used
Extension GL_EXT_texture_format_BGRA8888 detected and used
Extension GL_OES_depth_texture detected and used
Extension GL_OES_texture_stencil8 detected and used
Extension GL_OES_texture_float detected and used
Extension GL_OES_texture_half_float detected and used
Extension GL_EXT_color_buffer_float detected and used
Extension GL_EXT_color_buffer_half_float detected and used
high precision float in fragment shader available and used
Max vertex attrib: 32
Extension GL_OES_standard_derivatives detected and used
Max texture size: 16384
Max Varying Vector: 31
Texture Units: 16/16 (hardware: 16), Max lights: 8, Max planes: 6
Extension GL_EXT_texture_filter_anisotropic detected and used
Max Anisotropic filtering: 16
Max Color Attachments: 8 / Draw buffers: 8
Hardware vendor is Qualcomm
GLSL 300 es supported
GLSL 310 es supported and used
sRGB surface supported
EGLImage to Texture2D supported
EGLImage to RenderBuffer supported
ignore MipMap
Targeting OpenGL 2.1
No hack in shader converter to define overloaded function with int
Not trying to batch small subsequent glDrawXXXX
try to use VBO
Force texture for Attachment color0 on FBO
Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
Force normals to be normalized on FPE shaders
glX Will try to recycle EGL Surface
Current folder is:/
--------- beginning of main
--------- beginning of crash
I/jrelog ( 5718): Done processing args
I/jrelog ( 5718): Found JLI lib
I/jrelog ( 5718): Calling JLI_Launch
[01:49:23] [INFO] [FabricLoader/GameProvider]: Loading Minecraft 1.18.1 with Fabric Loader 0.13.3
[LWJGL] Failed to load a library. Possible solutions:
a) Add the directory that contains the shared library to -Djava.library.path or -Dorg.lwjgl.librarypath.
b) Add the JAR that contains the shared library to the classpath.
[LWJGL] Enable debug mode with -Dorg.lwjgl.util.Debug=true for better diagnostics.
[LWJGL] Enable the SharedLibraryLoader debug mode with -Dorg.lwjgl.util.DebugLoader=true for better diagnostics.
DlLoader: using external
EGLBridge: Initializing
Created pbuffersurface
EGLBridge: Initialized!
EGLBridge: ThreadID=5866
EGLBridge: EGLDisplay=0x1, EGLSurface=0x78b2fe6b00
EGLBridge: Created CTX pointer = 0x78b2fe6d80
EGLBridge: Comparing: thr=5866, this=0x78b2fe6d80, curr=0x0
EGLBridge: Making current on window 0x78b2fe6d80 on thread 5866
EGLBridge: eglMakeCurrent() succeed!
Initialising gl4es
v1.1.5 built on Jan 28 2022 18:37:20
Using GLES 2.0 backend
Shaderconv enabled
loaded: libGLESv2.so
loaded: libEGL.so
Using GLES 2.0 backend
Hardware Full NPOT detected and used
Extension GL_EXT_draw_buffers is in core ES3, and so used
FBO are in core, and so used
PointSprite are in core, and so used
CubeMap are in core, and so used
BlendColor is in core, and so used
Blend Subtract is in core, and so used
Blend Function and Equation Separation is in core, and so used
Texture Mirrored Repeat is in core, and so used
Extension GL_OES_element_index_uint detected and used
Extension GL_OES_packed_depth_stencil detected and used
Extension GL_OES_depth24 detected and used
Extension GL_OES_rgb8_rgba8 detected and used
Extension GL_EXT_texture_format_BGRA8888 detected and used
Extension GL_OES_depth_texture detected and used
Extension GL_OES_texture_stencil8 detected and used
Extension GL_OES_texture_float detected and used
Extension GL_OES_texture_half_float detected and used
Extension GL_EXT_color_buffer_float detected and used
Extension GL_EXT_color_buffer_half_float detected and used
high precision float in fragment shader available and used
Max vertex attrib: 32
Extension GL_OES_standard_derivatives detected and used
Max texture size: 16384
Max Varying Vector: 31
Texture Units: 16/16 (hardware: 16), Max lights: 8, Max planes: 6
Extension GL_EXT_texture_filter_anisotropic detected and used
Max Anisotropic filtering: 16
Max Color Attachments: 8 / Draw buffers: 8
Hardware vendor is Qualcomm
GLSL 300 es supported
GLSL 310 es supported and used
sRGB surface supported
EGLImage to Texture2D supported
EGLImage to RenderBuffer supported
ignore MipMap
Targeting OpenGL 2.1
No hack in shader converter to define overloaded function with int
Not trying to batch small subsequent glDrawXXXX
try to use VBO
Force texture for Attachment color0 on FBO
Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
Force normals to be normalized on FPE shaders
glX Will try to recycle EGL Surface
Current folder is:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft
EGLBridge: Comparing: thr=5866, this=0x78b2fe6d80, curr=0x0
EGLBridge: Making current on window 0x78b2fe6d80 on thread 5866
EGLBridge: eglMakeCurrent() succeed!
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)