--------- beggining with launcher debug Info: Launcher version: null Info: LWJGL3 directory: [jsr305.jar, lwjgl-glfw-classes.jar, lwjgl-jemalloc.jar, lwjgl-openal.jar, lwjgl-opengl.jar, lwjgl-opengles-natives-linux-arm64.jar, lwjgl-opengles.jar, lwjgl-stb.jar, lwjgl-tinyfd.jar, lwjgl.jar, version] Architecture: arm64 Info: Custom Java arguments: "" Info: Selected Minecraft version: 1.18.1 Added custom env: TMPDIR=/data/user/0/net.kdt.pojavlaunch.debug/cache Added custom env: AWTSTUB_WIDTH=1980 Added custom env: POJAV_NATIVEDIR=/data/app/net.kdt.pojavlaunch.debug-T-UwJV-dx12KO9rOXbwTTg==/lib/arm64 Added custom env: REGAL_GL_VERSION=4.5 Added custom env: REGAL_GL_VENDOR=Android Added custom env: LIBGL_MIPMAP=3 Added custom env: allow_higher_compat_version=true Added custom env: LIBGL_SHRINK=0 Added custom env: MESA_GLSL_CACHE_DIR=/data/user/0/net.kdt.pojavlaunch.debug/cache Added custom env: HOME=/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft Added custom env: PATH=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/bin:/sbin:/system/sbin:/product/bin:/apex/com.android.runtime/bin:/system/bin:/system/xbin:/odm/bin:/vendor/bin:/vendor/xbin Added custom env: LIBGL_NOINTOVLHACK=1 Added custom env: force_glsl_extensions_warn=true Added custom env: LIBGL_NORMALIZE=1 Added custom env: LD_LIBRARY_PATH=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/jli:/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib:/system/lib64:/vendor/lib64:/vendor/lib64/hw:/data/app/net.kdt.pojavlaunch.debug-T-UwJV-dx12KO9rOXbwTTg==/lib/arm64 Added custom env: POJAV_RENDERER=opengles3 Added custom env: LIBGL_ES=3 Added custom env: VTEST_SOCKET_NAME=/data/user/0/net.kdt.pojavlaunch.debug/cache/.virgl_test Added custom env: MESA_LOADER_DRIVER_OVERRIDE=zink Added custom env: MESA_GLSL_VERSION_OVERRIDE=460 Added custom env: JAVA_HOME=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal Added custom env: MESA_GL_VERSION_OVERRIDE=4.6 Added custom env: allow_glsl_extension_directive_midshader=true Added custom env: REGAL_GL_RENDERER=Regal Added custom env: AWTSTUB_HEIGHT=1080 Initialising gl4es v1.1.5 built on Jan 28 2022 18:37:20 Using GLES 2.0 backend Shaderconv enabled loaded: libGLESv2.so loaded: libEGL.so Using GLES 2.0 backend Hardware Full NPOT detected and used Extension GL_EXT_draw_buffers is in core ES3, and so used FBO are in core, and so used PointSprite are in core, and so used CubeMap are in core, and so used BlendColor is in core, and so used Blend Subtract is in core, and so used Blend Function and Equation Separation is in core, and so used Texture Mirrored Repeat is in core, and so used Extension GL_OES_element_index_uint detected and used Extension GL_OES_packed_depth_stencil detected and used Extension GL_OES_depth24 detected and used Extension GL_OES_rgb8_rgba8 detected and used Extension GL_EXT_texture_format_BGRA8888 detected and used Extension GL_OES_depth_texture detected and used Extension GL_OES_texture_stencil8 detected and used Extension GL_OES_texture_float detected and used Extension GL_OES_texture_half_float detected and used Extension GL_EXT_color_buffer_float detected and used Extension GL_EXT_color_buffer_half_float detected and used high precision float in fragment shader available and used Max vertex attrib: 32 Extension GL_OES_standard_derivatives detected and used Max texture size: 16384 Max Varying Vector: 31 Texture Units: 16/16 (hardware: 16), Max lights: 8, Max planes: 6 Extension GL_EXT_texture_filter_anisotropic detected and used Max Anisotropic filtering: 16 Max Color Attachments: 8 / Draw buffers: 8 Hardware vendor is Qualcomm GLSL 300 es supported GLSL 310 es supported and used sRGB surface supported EGLImage to Texture2D supported EGLImage to RenderBuffer supported ignore MipMap Targeting OpenGL 2.1 No hack in shader converter to define overloaded function with int Not trying to batch small subsequent glDrawXXXX try to use VBO Force texture for Attachment color0 on FBO Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done Force normals to be normalized on FPE shaders glX Will try to recycle EGL Surface Current folder is:/ --------- beginning of main --------- beginning of crash I/jrelog ( 5718): Done processing args I/jrelog ( 5718): Found JLI lib I/jrelog ( 5718): Calling JLI_Launch [01:49:23] [INFO] [FabricLoader/GameProvider]: Loading Minecraft 1.18.1 with Fabric Loader 0.13.3 [LWJGL] Failed to load a library. Possible solutions: a) Add the directory that contains the shared library to -Djava.library.path or -Dorg.lwjgl.librarypath. b) Add the JAR that contains the shared library to the classpath. [LWJGL] Enable debug mode with -Dorg.lwjgl.util.Debug=true for better diagnostics. [LWJGL] Enable the SharedLibraryLoader debug mode with -Dorg.lwjgl.util.DebugLoader=true for better diagnostics. DlLoader: using external EGLBridge: Initializing Created pbuffersurface EGLBridge: Initialized! EGLBridge: ThreadID=5866 EGLBridge: EGLDisplay=0x1, EGLSurface=0x78b2fe6b00 EGLBridge: Created CTX pointer = 0x78b2fe6d80 EGLBridge: Comparing: thr=5866, this=0x78b2fe6d80, curr=0x0 EGLBridge: Making current on window 0x78b2fe6d80 on thread 5866 EGLBridge: eglMakeCurrent() succeed! Initialising gl4es v1.1.5 built on Jan 28 2022 18:37:20 Using GLES 2.0 backend Shaderconv enabled loaded: libGLESv2.so loaded: libEGL.so Using GLES 2.0 backend Hardware Full NPOT detected and used Extension GL_EXT_draw_buffers is in core ES3, and so used FBO are in core, and so used PointSprite are in core, and so used CubeMap are in core, and so used BlendColor is in core, and so used Blend Subtract is in core, and so used Blend Function and Equation Separation is in core, and so used Texture Mirrored Repeat is in core, and so used Extension GL_OES_element_index_uint detected and used Extension GL_OES_packed_depth_stencil detected and used Extension GL_OES_depth24 detected and used Extension GL_OES_rgb8_rgba8 detected and used Extension GL_EXT_texture_format_BGRA8888 detected and used Extension GL_OES_depth_texture detected and used Extension GL_OES_texture_stencil8 detected and used Extension GL_OES_texture_float detected and used Extension GL_OES_texture_half_float detected and used Extension GL_EXT_color_buffer_float detected and used Extension GL_EXT_color_buffer_half_float detected and used high precision float in fragment shader available and used Max vertex attrib: 32 Extension GL_OES_standard_derivatives detected and used Max texture size: 16384 Max Varying Vector: 31 Texture Units: 16/16 (hardware: 16), Max lights: 8, Max planes: 6 Extension GL_EXT_texture_filter_anisotropic detected and used Max Anisotropic filtering: 16 Max Color Attachments: 8 / Draw buffers: 8 Hardware vendor is Qualcomm GLSL 300 es supported GLSL 310 es supported and used sRGB surface supported EGLImage to Texture2D supported EGLImage to RenderBuffer supported ignore MipMap Targeting OpenGL 2.1 No hack in shader converter to define overloaded function with int Not trying to batch small subsequent glDrawXXXX try to use VBO Force texture for Attachment color0 on FBO Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done Force normals to be normalized on FPE shaders glX Will try to recycle EGL Surface Current folder is:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft EGLBridge: Comparing: thr=5866, this=0x78b2fe6d80, curr=0x0 EGLBridge: Making current on window 0x78b2fe6d80 on thread 5866 EGLBridge: eglMakeCurrent() succeed! [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)