A full reimplementation of The Sims Online, using Monogame. FreeSO aims to be faithful to the original game as well as include quality of life changes such as hardware rendering, Hi-res output and >2 floor houses.
FreeSO currently depends on the original game files (objects, avatars, ui) to function, which are available for download from EA servers.
You can contribute to FreeSO by testing cutting edge features in the latest releases, filing bugs, and joining in the discussion on our forums!
- Getting Started
- Coding Standards
- Pull Requests: Open/Closed
- Development Forums
- Development Blog
Looking for something to do? Check out the issues tagged as help needed to get started.
Regarding translations, full object and UI translations should currently be released on the forums. An improved system for distribution and organisation will be set up in a month or two. Stay tuned!
- Visual Studio 2015
- MonoGame: 3.5 for the iOS and Android VS2015 project types. (optional)
- Xamarin for Visual Studio: For iOS and Android builds. (optional)
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.