- Sims now collide with objects.
- On collision with objects route is recalculated.
- Sims also now collide with each other, and deal with each other by
waiting, routing around or forcing the other person back. (PRELIMINARY,
- Partial VMGetTerrainInfo implementation (fixes wacketballs)
- Routing failure trees
- Walk spinup/down acceleration.
- Hacked clock time to once every 5 seconds, like original.
- Fix to rect router for being right next to things
Should be ready for merge. There are still a few bugs where you can get
stuck, but now since you can cancel interactions while routing, you
should be able to just cancel the offending interaction and click "Kick
Outside" on yourself.