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ADD_LIBRARY( lan SHARED
lan.cpp
${DEPS}/json_spirit_v3.00/json_spirit/json_spirit_reader.cpp
${DEPS}/json_spirit_v3.00/json_spirit/json_spirit_writer.cpp
${DEPS}/json_spirit_v3.00/json_spirit/json_spirit_value.cpp
)
#
# Ensure the shared library file is called <CLASS NAME>.resolver
# Playdar looks for a class with the same name as the file, minus suffix
#
SET_TARGET_PROPERTIES( lan PROPERTIES
PREFIX ""
SUFFIX ".resolver" )
TARGET_LINK_LIBRARIES( lan
${PLAYDAR_PLUGIN_LDFLAGS}
${Boost_LIBRARIES}
)