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I encountered broken shadows in Yashas Massif (10 AF). See screenshots. I made sure the minimap is visible so it is easier to reproduce.
Details
It seems this broken shadow moves around with the camera as you move. This only happens in some areas of the level, this is why I included the mini map on all screenshots. Move around and make sure to stand in the lights. Not all lights are buggy.
This is a minor issue. The level is still perfectly playable, it just looks weird. This does not happen on a real PS3.
Special settings:
GPU/Shader Mode is set to Async with Shader Interpreter. This really helped with the graphics pop-in.
Unable to test due to rpcs3 triggering a GPU bug and freezing Xorg and itself.
[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, signaled seq=1105875, emitted seq=1105877
Edit: If I could progress far enough into the game to try and test, I would try WriteColorBuffers. When I reported this issue I had no idea this setting existed but it might fix it.
Quick summary
I encountered broken shadows in Yashas Massif (10 AF). See screenshots. I made sure the minimap is visible so it is easier to reproduce.
Details
It seems this broken shadow moves around with the camera as you move. This only happens in some areas of the level, this is why I included the mini map on all screenshots. Move around and make sure to stand in the lights. Not all lights are buggy.
This is a minor issue. The level is still perfectly playable, it just looks weird. This does not happen on a real PS3.
Special settings:
OS: Linux (Arch Linux)
GPU: AMD rx 570 (OC version with 8 gbyte of vram)
GPU: Ryzen 1600af
Driver:
amdgpu
Version: git, 0b9e4ff
RPCS3.log
RSX capture: BLUS30776_20210425165724_capture.rrc
I don't know if that matters, but this is basically what I saw before I captured that RSX capture:
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