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Final Fantasy XIII-2 (BLUS30776) has broken shadows in specific levels #10191

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FinishedFragment opened this issue Apr 25, 2021 · 3 comments

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@FinishedFragment
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Quick summary

I encountered broken shadows in Yashas Massif (10 AF). See screenshots. I made sure the minimap is visible so it is easier to reproduce.

yashas massif shadows 3
yashas massif shadows 2
yashas massif shadows 1

Details

It seems this broken shadow moves around with the camera as you move. This only happens in some areas of the level, this is why I included the mini map on all screenshots. Move around and make sure to stand in the lights. Not all lights are buggy.

This is a minor issue. The level is still perfectly playable, it just looks weird. This does not happen on a real PS3.

Special settings:

OS: Linux (Arch Linux)
GPU: AMD rx 570 (OC version with 8 gbyte of vram)
GPU: Ryzen 1600af
Driver: amdgpu
Version: git, 0b9e4ff

RPCS3.log

RSX capture: BLUS30776_20210425165724_capture.rrc

I don't know if that matters, but this is basically what I saw before I captured that RSX capture:

yashas massif shadows 4

@FinishedFragment
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Update: The broken shadows are present in almost all levels. Two more examples:

Vile Peaks:

Vile Peaks

Void Beyond:

Void Beyond

@kd-11
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kd-11 commented Oct 22, 2022

Please retest and update.

@FinishedFragment
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FinishedFragment commented Jan 18, 2023

Unable to test due to rpcs3 triggering a GPU bug and freezing Xorg and itself.

[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, signaled seq=1105875, emitted seq=1105877

Edit: If I could progress far enough into the game to try and test, I would try WriteColorBuffers. When I reported this issue I had no idea this setting existed but it might fix it.

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