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Try with WCB+RCB+RDB+RDB at native resolution or with force CPU blit...
RPCS3 currently have a lot of depth precision issues and missing some framebuffer blur effects.
Likely all the special filtering modes present in RSX that do not exist on modern GPUs. We just emulate them with bilinear interpolation, especially where MSAA is involved. RSX usually offers Quincux filtering which is a bit weird but produces smoother output.
Gran Turismo 5 has an innacurate Depth Of Field effect compared to a real PS3, accuracy settings make no difference in making it render Correctly

PS3:
RPCS3:

Log:
RPCS3.log.gz
RSX Capture: https://drive.google.com/file/d/1MKtds_AZ8Q5JRqWTfjvnEoyM_7M4ipBr/view?usp=sharing
Tested with a Ryzen 5 5600x, GTX 1050 Ti driver 497.09 on Windows 10 21H2
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