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Bug: Gran Turismo 5 innacurate Depth Of Field effect #11282

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Satan86 opened this issue Dec 22, 2021 · 5 comments
Open

Bug: Gran Turismo 5 innacurate Depth Of Field effect #11282

Satan86 opened this issue Dec 22, 2021 · 5 comments

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@Satan86
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Satan86 commented Dec 22, 2021

Gran Turismo 5 has an innacurate Depth Of Field effect compared to a real PS3, accuracy settings make no difference in making it render Correctly
PS3:
Gran Turismo 5_2

RPCS3:
BCUS98114_screenshot_2021_12_22_21_02_05

Log:
RPCS3.log.gz

RSX Capture: https://drive.google.com/file/d/1MKtds_AZ8Q5JRqWTfjvnEoyM_7M4ipBr/view?usp=sharing

Tested with a Ryzen 5 5600x, GTX 1050 Ti driver 497.09 on Windows 10 21H2

@Megamouse Megamouse added the RSX label Dec 23, 2021
@Linear524
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Try with WCB+RCB+RDB+RDB at native resolution or with force CPU blit...
RPCS3 currently have a lot of depth precision issues and missing some framebuffer blur effects.

@Satan86
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Satan86 commented Dec 24, 2021

accuracy settings make no difference in making it render Correctly

@Danke-Boi
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I thought this game was officially "In-Game" on the compatibility list. Have you been having issues with crashes that prevent progression?

@Satan86
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Satan86 commented Jan 7, 2022

That's Already tracked in #10882

@kd-11
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kd-11 commented Jan 10, 2022

Likely all the special filtering modes present in RSX that do not exist on modern GPUs. We just emulate them with bilinear interpolation, especially where MSAA is involved. RSX usually offers Quincux filtering which is a bit weird but produces smoother output.

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