Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Motorstorm: Pacific Rift - 'Shadow' in Split-Screen #11390

Open
MrJoshBowman opened this issue Jan 17, 2022 · 5 comments
Open

Motorstorm: Pacific Rift - 'Shadow' in Split-Screen #11390

MrJoshBowman opened this issue Jan 17, 2022 · 5 comments

Comments

@MrJoshBowman
Copy link

MrJoshBowman commented Jan 17, 2022

I'm noticing that Motorstorm: Pacific Rift has incorrectly rendered some kind of black pass from the first screen so that it's on a different player's screen when playing split-screen multiplayer.

Added: Just tested this with OpenGL and get the same thing as the Vulkan renderer

Intel i5 11400
Geforce RTX 3070

MotorstormPC Ambient Occlusion Issue

Edit: Added requested files

RPCS3.log
TTY.log

RSX # 1: 4 Player Split Screen 428MB
RSX # 2: 2 Player Split Screen 260MB

@MrJoshBowman MrJoshBowman changed the title Ambient Occlusion Split-Screen Swap Ambient Occlusion Split-Screen Offset Jan 17, 2022
@MrJoshBowman MrJoshBowman changed the title Ambient Occlusion Split-Screen Offset Motorstorm: Pacific Rift - Ambient Occlusion Split-Screen Offset Jan 17, 2022
@MrJoshBowman MrJoshBowman changed the title Motorstorm: Pacific Rift - Ambient Occlusion Split-Screen Offset Motorstorm: Pacific Rift - 'Shadow' in Split-Screen Jan 17, 2022
@RainbowCookie32
Copy link
Contributor

Missing a log and RSX and/or RenderDoc captures

@MrJoshBowman
Copy link
Author

apologies @RainbowCookie32 , I've updated the original post with those files

@RainbowCookie32
Copy link
Contributor

Upload the RPCS3.log file from RPCS3's folder, don't copy-paste from the UI

@MrJoshBowman
Copy link
Author

MrJoshBowman commented Jan 20, 2022

thanks, this is my first submission, uploaded

@I3enito
Copy link

I3enito commented Apr 3, 2022

@MrJoshBowman just out of curiosity: how did you manage to run the game in split-screen mode with Vulkan? For me it only works with OpenGL and the performance is unplayable (around 11fps). Some hints would really be appreciated.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants