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Motorstorm: Pacific Rift - 'Shadow' in Split-Screen #11390
Comments
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Missing a log and RSX and/or RenderDoc captures |
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apologies @RainbowCookie32 , I've updated the original post with those files |
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Upload the RPCS3.log file from RPCS3's folder, don't copy-paste from the UI |
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thanks, this is my first submission, uploaded |
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@MrJoshBowman just out of curiosity: how did you manage to run the game in split-screen mode with Vulkan? For me it only works with OpenGL and the performance is unplayable (around 11fps). Some hints would really be appreciated. |
I'm noticing that Motorstorm: Pacific Rift has incorrectly rendered some kind of black pass from the first screen so that it's on a different player's screen when playing split-screen multiplayer.
Added: Just tested this with OpenGL and get the same thing as the Vulkan renderer
Intel i5 11400
Geforce RTX 3070
Edit: Added requested files
RPCS3.log
TTY.log
RSX # 1: 4 Player Split Screen 428MB
RSX # 2: 2 Player Split Screen 260MB
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