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Blood Drive Z-Fighting issue #11548

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Yahfz opened this issue Feb 17, 2022 · 5 comments
Open

Blood Drive Z-Fighting issue #11548

Yahfz opened this issue Feb 17, 2022 · 5 comments
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Bug Driver: NVIDIA Proprietary NVIDIA OpenGL or Vulkan driver

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@Yahfz
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Yahfz commented Feb 17, 2022

Buffer options, High Precision Z and precise zcull tested, none worked.
image

RPCS3.log.gz

RSX Capture:
https://www.dropbox.com/s/72um3mq67rcxc9g/MRTC00011_20220217131319_capture.zip?dl=0

@kd-11 kd-11 self-assigned this Apr 5, 2022
@kd-11
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kd-11 commented Oct 10, 2022

Test #12788

@Yahfz
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Yahfz commented Oct 10, 2022

No change. Setting to high or low has no effect.

@kd-11 kd-11 added the In Progress This issue is actively being investigated at the moment. label Oct 10, 2022
@kd-11 kd-11 added Driver: NVIDIA Proprietary NVIDIA OpenGL or Vulkan driver and removed RSX labels Oct 20, 2022
@kd-11
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kd-11 commented Oct 20, 2022

This is an NVIDIA bug with precision drift (again). Even with invariant flag the interpolation is ever so slightly off on NVIDIA causing the black blotches.

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kd-11 commented Dec 13, 2022

There are some invariance memes going on with this one. It is not fixable, I'll add a workaround for reverse Z + Z prepass. Other titles are also affected.
Basically the right solution is to tell the NV driver to not optimize our shaders at all which is not possible.

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kd-11 commented Jan 2, 2023

This is covered by #13078
The ticket can be kept open for observability.

@kd-11 kd-11 removed the In Progress This issue is actively being investigated at the moment. label Aug 7, 2023
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Labels
Bug Driver: NVIDIA Proprietary NVIDIA OpenGL or Vulkan driver
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