-
-
Notifications
You must be signed in to change notification settings - Fork 1.9k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Regression: inFAMOUS 2 [BCUS98125] audio broken (#9760) #11553
Comments
|
Can confirm. Very strange audio pop, seemingly from one ear. |
|
Additional info that might help |
|
Adding @Nekotekina since it broke on #9760 |
|
This is what I hear roaring rapids. The audio is bad I would not wear headphones for the video.
As of my tests today this is outdated. Audio is not isolated to 1 channel anymore. |
Just finished testing reverting it locally on my PC. Still broken. |
|
@Darkhost1999 did you remove PPU cache before testing it? |
No, I did not. The fix does work. 🤦 |
|
@Darkhost1999 It's annoying, but that's how it works, everytime smth changed in PPU LLVM - cache must be recompiled. Thanks for confirming. |
|
What PPU settings are enabled when the issue is reproducible on master? A bunch of them on Advanced tab. |
|
I tried all that available, no difference |
|
The issue shouldn't require any settings changed for it to immediately have sound issues as soon as you press start a new game |
|
That's weird that interpreter works since it uses the same logic in master. |
|
Yea, it is weird. Interpreter works fine. At first I thought because everyone seems to have a different experiences from just a crackle here to roaring rapids constantly that it was just a sign of an underpowered pc. /shrug |
|
Try #11916 (some wild guess) — don't forget to clear PPU cache. |
|
Yep works just fine. To solve audio issues here |
|
Fix for audio merged |
#9760 Broken audio
RPCS3.log
#11215 Works perfectly
RPCS3.log
The text was updated successfully, but these errors were encountered: