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Remaining graphical issues in Saints Row: The Third #11725
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Edit: Fixed. |
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Try #11833 |
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PR #11833 fixes crashing in Saints Row: Gat out of Hell. Graphics are still broken. |
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PR #12020 makes Saints Row games crash randomly when going ingame with no fatal error. |
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In 0.0.23-13883, crashes are no longer present. |
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As of 0.0.28-15212, distant water reflection is now fixed, although it's now flickering in Vulkan. However, water is now waving weirdly when you're close to it. Vulkan: OpenGL: EDIT: Saints Row IV is not affected. |
First thing to check there would be SPU options. Whenever I see weird calculations breaking animation it's almost always some SPU magic. |
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When using SPU ASMJIT, water flickers A LOT more than with SPU LLVM (Approximate XFloat). The same happens with SPU LLVM (Accurate XFloat). Base.Profile.2024.01.21.-.00.33.17.01.mp4SPU LLVM (Approximate XFloat): Base.Profile.2024.01.21.-.00.54.22.06.mp4 |











Update (20/1/2024): Enabling WCB and RCB fixes broken water on the distance.
Update (24/9/2022): OpenGL regression is fixed.
Quick summary
Broken water reflections in Vulkan.Needs Write Color Buffers and Read Color Buffers to fix this glitch.Details
If you use Vulkan, it has broken water reflections. Anisotropic filter set to 16x improves a little bit.Configuration needed
It needs Write Color Buffers enabled and Vertex Cache disabled to fix missing 3D graphics and the Map menu UI, respectively.
Log
Log
Screenshots
RSX captures
Lighting Vulkan
Water Vulkan
Specs:
Savedata
Savedata
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