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NFL Tour - Wrong/Missing Colors #12262
Comments
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Still an issue? |
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Yes |
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RenderDoc capture if it helps: Corresponding log: |
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Retested with v0.0.30-15916-80b7fd5f. No changes |
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This one looks interesting. |
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This one is insanity. enable_attr(0, ...);
disable_attr(3, ...);
disable_attr(8, ...);
// Some other setup
enable_attr(0, ...);
enable_attr(8, ...);
draw();The shader expects attr 3 to be present (diffuse color intensity). Without being set we fall back to default (verified with hardware tests years ago) which is alpha value only of 1. |
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Truncating the word so that A is mapped to B gives a completely overblown image, the pitch colors are correct but way too bright. I feel we're missing something else, this one needs some hardware tests. |
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@kd-11 This game used to show proper colors but regressed it seems. Build 0.0.6-8647- Field colors / lighting work "correctly" except the field is very grainy no matter what resolution or AF you use. https://github.com/RPCS3/rpcs3-binaries-win/releases/download/build-14aa3b3360e22ec78427202aaf37ff1e17d53999/rpcs3-v0.0.7-8647-14aa3b33_win64.7z nfl.mp4Build 0.0.7-8650 - Field Colors / lighting regresses and has been that way ever since afaik. nfl2.mp4Regression? PR = #6485 Settings: Vulkan, WCB + Force CPU Blit. Firmware: Automatic + libvdec enabled. ASMJIT SPU Recompiler |
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Thanks. This narrows things down a bit. |
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As discovered earlier it has to do with the disabled input attribute. |

Please do not ask for help or report compatibility regressions here, use RPCS3 Discord server or forums instead.
Quick summary
NFL Tour has some graphical issues with incorrect colors
Details
NFL Tour has some graphical issues with RPCS3 showing wrong/missing colors on the field as compared to real hardware. The grass appears yellow instead of green; distance line markings, logos etc. appear black instead of the expected colors; end zone is not the right shade of blue.
0. Make sure you're running with settings as close to default as possible
Game requires LLE libvdec to get in-game. Have tried leaving all other settings default, setting Write Color Buffers, setting WCB+RCB+WDB+RDB, and setting all 4 of those + Force CPU Blit - none of these made any difference.
1. Please attach RPCS3's log.
RPCS3.log.gz
2. If you describe graphical issue, please provide an RSX capture and a RenderDoc capture that demonstrate it.
RSX Capture:
https://mega.nz/file/GN0TkJ4b#ka0nXknagLlabrsnDSji27mejCwEnPwrgLFi8qR0BS8
3. Please attach screenshots of your problem.
4. Please provide comparison with real PS3.
5. Please provide your system configuration:
OS - Windows 10 21H2
CPU Intel Xeon E3-1240 v5
GPU NVIDIA GeForce GTX 1060 6GB
Driver version 512.95.0.0
Please include.
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