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Enabling Strict Rendering Mode seems to fix the issue for me, but probably more testing should be done to make sure it does the job. Using the latest version as of today (0.0.27-14812)
I'm also using the recommended config from the wiki:
SPU block size = Mega
Accurate RSX reservation access = On
RSX FIFO accuracy = Atomic
Driver Wake-up delay = 200 μs
Plus Strict Rendering Mode = On, Default Resolution = 1920x1080 and the Unlocked FPS game patch.
Quick summary
Car headlights are supposed to be transparent, but after the MSAA rework (#11665), they are black.
Details
This is how it is meant to look:

This is how it looks now:

Nice performance boost though! :)
Build with regression
v0.0.21-13354-bc7ed8ea
Attach two log files
Latest version Log: RPCS3.log.gz
Last working version Log: RPCS3.log.gz
Attach capture files for visual issues
RSX Capture: BCUS98114_20220730145530_capture.zip
Captura Renderdoc: https://drive.google.com/file/d/1D5NwK3fObAG5aU-9-1KS-7WaktqHsX4S/view?usp=sharing
System configuration
Ryzen 5 5600x, GTX 1050 Ti Driver 516.59, Windows 11.
Other details
No response
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