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GL/Vulkan: Game that need DMA detiling. #13680

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Triticum0 opened this issue Apr 16, 2023 · 3 comments
Open

GL/Vulkan: Game that need DMA detiling. #13680

Triticum0 opened this issue Apr 16, 2023 · 3 comments

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@Triticum0
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@RokkuDayo
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The Witch and The Hundred Knight has the same issue as well.

@poudink
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poudink commented Dec 23, 2023

Mercury Hg seems to need at least Write Color Buffers, Write Depth Buffers, Read Color Buffers and Force CPU Blit, but it's still completely broken. Handle RSX memory tiling doesn't help at all.

image

EDIT: I think enabling both Read Depth Buffers and Handle RSX memory tiling actually makes a very small difference, but it's barely noticeable.

@ChwaraeTeg
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Handle RSX memory tiling (in conjunction with WCB+RCB) now improves Mercury Hg somewhat since the recent update in #15160, part of the screen is now viewable:

mercuryhg

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