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Blur effect seems to be broken. Also in sections with light-shafts, they will strobe.
Details
[BLUS30804] Syndicate use to require WCB + Force CPU blit to start and the game had immense graphical issues. I suspect that [Merged] PR #13799 by kd-11 may have solved it making the game playable without it, but I am unsure. Thankfully, now it is in a semi-playable state with only moderate visual glitches.
Firstly, Blur effect seems to be broken. (Although, it doesn't seem to be totally missing. The screen lightly shimmers). Below are screen captures from PS3 gameplay beside the current RPCS3 with default settings.
Quick summary
Blur effect seems to be broken. Also in sections with light-shafts, they will strobe.
Details
[BLUS30804] Syndicate use to require WCB + Force CPU blit to start and the game had immense graphical issues. I suspect that [Merged] PR #13799 by kd-11 may have solved it making the game playable without it, but I am unsure. Thankfully, now it is in a semi-playable state with only moderate visual glitches.
Firstly, Blur effect seems to be broken. (Although, it doesn't seem to be totally missing. The screen lightly shimmers). Below are screen captures from PS3 gameplay beside the current RPCS3 with default settings.



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Attach a log file
RPCS3.log.gz
Attach capture files for visual issues
https://www.dropbox.com/s/4zxytm9m3noa5my/captures.zip?dl=0
System configuration
OS: Windows, Major: 10, Minor: 0, Build: 22000, Service Pack: none, Compatibility mode: 0
Processor: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz | 16 Threads | 15.87 GiB RAM | TSC: 2.496GHz | AVX-512+ | FMA3
Ram: 16 GBs
GPU: NVIDIA GeForce RTX 3070' running on driver 531.61.0.0
SYS: Firmware version: 4.89
Other details
The game has trouble starting as well, Setting Shader to Auto seems to have worked but this is untested.
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