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In RPCS3, the colors of the graphics in Joust are wrong - they show as blue instead of red & yellow like on a real PS3.
Details
In RPCS3, the graphics in Joust [NPUB30005] appear mainly blue in comparison to the expected red & yellow colors that are seen on console. This occurs on the initial splash screens, menus and in-game.
Tested with default settings, write color buffers enabled, WCB+RCB+WDB+RDB enabled, Strict Rendering Mode enabled and using OpenGL instead of Vulkan, in all cases the incorrect colors were seen.
Retested on 0.0.29-15526 (after PR 14545 that fixed the Disney games) but the issue is still present, so looks to be something different going on here:
Quick summary
In RPCS3, the colors of the graphics in Joust are wrong - they show as blue instead of red & yellow like on a real PS3.
Details
In RPCS3, the graphics in Joust [NPUB30005] appear mainly blue in comparison to the expected red & yellow colors that are seen on console. This occurs on the initial splash screens, menus and in-game.
Tested with default settings, write color buffers enabled, WCB+RCB+WDB+RDB enabled, Strict Rendering Mode enabled and using OpenGL instead of Vulkan, in all cases the incorrect colors were seen.
Comparison with console:
Attach a log file
Log file: Joust.log.gz
Attach capture files for visual issues
RSX Capture: Joust_capture.rrc.gz
Renderdoc: joust.rdc.gz
System configuration
Intel Xeon CPU E3-1240 v5 @ 3.50GHz | 16 GiB RAM | Operating system: Windows, Major: 10, Minor: 0, Build: 19045 | NVIDIA GeForce GTX 1060 6GB running on driver 531.79.0.0
Other details
No response
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