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[Regression] Warhawk graphics regression, clouds blinking (#14130) #14365

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Sapelain opened this issue Jul 25, 2023 · 25 comments · Fixed by #15743
Closed

[Regression] Warhawk graphics regression, clouds blinking (#14130) #14365

Sapelain opened this issue Jul 25, 2023 · 25 comments · Fixed by #15743

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@Sapelain
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Sapelain commented Jul 25, 2023

Quick summary

The clouds blink into giant black squares. I leave a video of me and another person who passes the same to him

Details

The clouds blink like black squares and the rest of the textures look perfect.

Attach a log file

https://mega.nz/file/vKYnjBQB#oMWI9Fk2WlP6tLKBTSD0qeqY_aVuU9w6ZntC3ndFq6Y

Attach capture files for visual issues

Added RSX Capture
https://mega.nz/file/XT5nSBiL#wQLh44ql7uSLar0g5lJ11TALYgeLtjjmoJIF3x3Z4dQ

Video
https://mega.nz/file/yfhAEQqa#dmYqYXbyFkiPXfutQNEngXhtA7eGiLaiIFPK7mc-I24

Another person
https://www.youtube.com/watch?v=MRXYqKTVDyM

System configuration

RPCS3 v0.0.28-15395-bc40b61e Alpha | master
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz | 8 Threads | 15.94 GiB RAM | TSC: 3.500GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0
GPU: 'AMD Radeon RX 580 2048SP' running on driver 2.0.270 Driver: AMD 23.7.1

Other details

No response

@AniLeo
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AniLeo commented Jul 25, 2023

Missing RSX or RenderDoc capture file, uploaded file is not a frame capture

@Sapelain
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Sapelain commented Jul 25, 2023

I thought that with the videos it was worth.

@AniLeo
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AniLeo commented Jul 25, 2023

Removed the random UI screenshots, that's not adding any information since all setting values are present in the log file

@Sapelain
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I will try to use the RenderDoc but I promise nothing because I never used it

@Sapelain
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RenderDoc doesn't work for me.
This is the maximum I get.
BCES00008_screenshot_2023_07_25_13_30_25
BCES00008_screenshot_2023_07_25_13_30_52

@AniLeo
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AniLeo commented Jul 25, 2023

As explained in the issue template, you don't have to use RenderDoc, RSX capture is easier from inside the emulator
Did you not read the template before writing into the fields?

@Sapelain
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I had not read it carefully, I will correct this and the other one that I have open. I'm sorry.

@Sapelain
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@nathub
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nathub commented Aug 10, 2023

I'd like to comment I am having the same issue.
If I can contribute data to help find the issue let me know.
Sorry I don't know common practices here, I found this thread via google. I can't find other reports of this yet.

I also can't tell if this is a new issue or not, I haven't played Warhawk in like 6 months. I don't remember this issue being there before but I can't be sure.

@Sapelain
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You can add your catch with the RSX. Do an RSX Capture with RPCS3 in the moment and put it on.

@TheOldManAndTheC
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I'm also having the same issue. After narrowing down which builds have the issue, it seems that it was introduced in build 0.0.28-15304, which only modified a single MSAA shader as a fix for Gran Turismo headlights. This build and all newer builds I tested have the same problem, while 0.0.28-15303 works fine.
The commit in question is here:
5fbab45
Hope this helps.

@Sapelain
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Sapelain commented Sep 2, 2023

Typical. You fix a problem and you break several things along the way inadvertently

@stcbus
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stcbus commented Oct 18, 2023

I was seeing clouds starting as black in 0.0.27 on my Mac actually.

@Tha14
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Tha14 commented Dec 29, 2023

@kd-11 Could you please have another look at this when you can? After the recent RPCN update warhawk players cannot use the older builds to play without the graphical artifacts.
465c421

@Tha14
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Tha14 commented Jan 1, 2024

I've compiled the 0.0.27 version in which the problem does not exist yet and updated RPCN so you can use this until the problem is completely fixed in RPCS3 master:
https://github.com/Tha14/rpcs3/releases/tag/WARHAWK_0.27

@Noodlez1232
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Is there any way this can get some more visibility? I think a regression in a game is pretty important to revert, right?

@AniLeo AniLeo changed the title Warhawk bug graphics [Regression] Warhawk graphics regression, clouds blinking (#14130) Feb 20, 2024
@stcbus
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stcbus commented Mar 9, 2024

Is there any way this can get some more visibility? I think a regression in a game is pretty important to revert, right?

I concur, please fix this.

@ZyriBlackwood
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I've compiled the 0.0.27 version in which the problem does not exist yet and updated RPCN so you can use this until the problem is completely fixed in RPCS3 master: https://github.com/Tha14/rpcs3/releases/tag/WARHAWK_0.27

This link appears broken can you provide another?

@cmese
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cmese commented Jun 15, 2024

Still has the same issue with the newest version of RPCS3. Clouds are black squares. Turning Read Color Buffers on in Advanced GPU removes the black squares but the clouds become erratic so the game is still unplayable. Any updates on this?

@Noodlez1232
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Still broken here. Can we please get a revert? It's so much more important that a game is unplayable than it is that Gran Turismo has more accurate headlights.

@stcbus
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stcbus commented Jun 26, 2024 via email

@kd-11
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kd-11 commented Jun 26, 2024

This one went under the radar and I forgot about it. It's a simple fix, I'll push something in a few hours.

@kd-11
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kd-11 commented Jun 27, 2024

It's fixed by #15743

@ManGuyNY
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I am still having this issue on the current build.

Log file:
RPCS3.log.gz

RSX Capture:
BCUS98117_20240730025735_capture.rrc.gz

Screenshot 2024-07-30 025802

@nelinnemann
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Can confirm that build 15227 has no issues with black boxes, whereas both 16882 and 16932 shows same black flickering boxes.

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