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Splinter Cell Blacklist BLUS31025 Graphics Issue #14396

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CitrusNZ opened this issue Jul 31, 2023 · 1 comment
Open

Splinter Cell Blacklist BLUS31025 Graphics Issue #14396

CitrusNZ opened this issue Jul 31, 2023 · 1 comment

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@CitrusNZ
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Quick summary

Default settings + Write Color Buffers fix the invisible models, but there are strange flickering of colors and bloom effects while rotating camera/moving character around

Details

rpcs3_YtkfS9R24W
rpcs3_t54LDU5D6e
rpcs3_vv80wi2Im8
rpcs3_8UzruomFm2

Attach a log file

https://drive.google.com/file/d/1eZjum6jpcEo-O4oujHDYF4jCVYszeTHb/view?usp=drive_link

Attach capture files for visual issues

https://drive.google.com/file/d/1SQens-UPkrBh1nK_bDTkaO5gWHROMNyh/view?usp=sharing

System configuration

Windows 11 Home 64bit build 22621
Nvidia GTX 3060
12th Gen Intel i5-12400F
16GB RAM

Other details

No response

@CitrusNZ CitrusNZ changed the title Graphics Issue Splinter Cell Blacklist BLUS31025 Graphics Issue Jul 31, 2023
@Emulator-Team-2
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Emulator-Team-2 commented Jan 7, 2024

Update

-Still an issue, tested with the latest master build: (rpcs3-v0.0.30-15919).

Screenshots:

RPCS3:
1
2
3

(PS3 Comparisons)

PS3:
4
5
6

Log files:
RPCS3.log.gz

RenderDoc capture:
RDC Capture - (Screenshots-1)
RDC Capture - (Screenshots-2)
RDC Capture - (Screenshots-3)

System configuration:

  • OS: Windows 11
  • CPU: Intel i7-10700
  • Memory: 16GB RAM
  • GPU: RTX 3060
  • Driver version: 545.84.0.0

  • RPCS3 settings: (Default+WCB).
  • No changes with enabled (WDB+RCB+RDB) or (Strict Rendering Mode) settings.
  • (RenderDoc v1.30)

Additional information:

  • Game Engine: (Unreal Engine 2.5).

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