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The shadow textures starts to flicker at the beginning of the mission.
Details
I tried enabling AccurateXFloat+WCB+RDB+WDB+RCB+AllowHostGPU+ForceCPUBlitEmulation, but nothing solves the issue.
Heres a comparison between RPCS3 and the Real PS3.
Quick summary
The shadow textures starts to flicker at the beginning of the mission.
Details
I tried enabling AccurateXFloat+WCB+RDB+WDB+RCB+AllowHostGPU+ForceCPUBlitEmulation, but nothing solves the issue.
Heres a comparison between RPCS3 and the Real PS3.
RPCS3:
MGSVGZ.mp4
Real PS3:
https://www.youtube.com/watch?v=UZfTpEb2Fvg&list=PLJKEKeMcejOxGQrnbRpbHi-sG4fwuI6S3
Attach a log file
RPCS3.log.gz
Attach capture files for visual issues
https://mega.nz/folder/waBSFTrb#65Xt8mB-QzdQbikE6VqMjA
System configuration
AMD Ryzen 5900X 12-Core Processor | 24 Threads | 15.89 GiB RAM | RTX 3080 driver 537.13.0.0 | Windows 10 Pro 22H2
Other details
No response
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