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Deadly Premonition: Director's Cut - Rendering Issues #2446
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Tested with 1f45f05 All bugs are still there. |
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Still an issue? |
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Yep 7c897d5 on both of backends. |
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any update on this? |
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@JohnGodgames Any update? |
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Transparency issues are not fixed for this game after #6228. Though it looks like the same problem with trees like in GT games. |
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Probably not worth mentioning, but what the hell: Assuming that all the transparency issues in the game come from the same source, the chainlink fences in game might be quite interesting to look at. All objects viewed through them appear to be missing their colour; the models are visible and they are shaded, however, they are completely devoid of colour/texture mapping. |
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I thought it would be more helpful if I posted RSX Captures and screenshots. The area captured is just to the side of the bar called "Galaxy of Terror". I noticed that at certain angles the areas viewed through certain chainlink fences seem to render correctly, but not at other angles. Tested on v0.0.6-8546. Incorrectly rendering. Capture: https://mega.nz/#!8bRlmaQb!KZ24U_-bCoGoGnpcWdub2QlreEqcSDiVEWY_LIGyQjQ Area viewed through fence now rendered correctly when viewed from a reverse angle. Capture: https://mega.nz/#!oOBFyY5b!lsHhP2WX_12uS7n76yL4MomuRgaqvg5rx4qHJG-7zD0 I'm not too familiar with the RSX capturing procedure, so if you'd like different captures I'll try to provide them. |
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Figured I might as well post an RSX capture of the buggy trees at the start too: BLES01776_20190907223621_capture.zip Despite appearances, the issue's the same as the fence: shaded geometry is visible through the buggy outlines, but textures (or maybe all colour information) are missing. By the way, shouldn't the title be changed? It's not OpenGL specific and affects Vulkan too. |
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The tie clipping might just be a problem with the game itself. IIRC I've had that happen in the PC version too. |
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OMG! I'm not sure which, but I think a very recent commit has fixed this! |
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Probably fixed by the alpha fix. |
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Any updates on this? |
Granted that this issue is closed while the mentioned issue is opened. Did you test your game to see if the issue still exists? If so. Then that's your update for sure. You can always provide if the previous message was like 6 months old a new log, new rsx captures if needed as they may have updated and the old ones may be ineffective in finding a solution. |
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I've just tested the game, and I don't think an RSX capture can show you this... But the shadows do still flicker when using Vulkan. |
It is 90% fixed, but I'll be more obliged if you'll figure out the reason behind the flickering shadows of the static objects. I noticed York's shadow looks okay, but the other static objects... It's quite a mess. |






Tested by bd85f23
VIDEO
RenderDoc ingame
LOG
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