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Deadly Premonition: Director's Cut - Rendering Issues #2446

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JohnGodgames opened this issue Feb 28, 2017 · 19 comments
Closed

Deadly Premonition: Director's Cut - Rendering Issues #2446

JohnGodgames opened this issue Feb 28, 2017 · 19 comments

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@JohnGodgames
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Tested by bd85f23

deadly 1

VIDEO

RenderDoc ingame
LOG

@JohnGodgames
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Tested with 1f45f05

All bugs are still there.

Wrong alpha on textures example:
deadly 2
deadly 3

@dbz400 dbz400 changed the title Deadly Premonition: Director's Cut - Rendering Issues GLl: Deadly Premonition: Director's Cut - Rendering Issues Mar 2, 2017
@dbz400 dbz400 changed the title GLl: Deadly Premonition: Director's Cut - Rendering Issues GL: Deadly Premonition: Director's Cut - Rendering Issues Mar 2, 2017
@JohnGodgames
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One of rendering issue fixed by #2482

master - a168aa2

deadlypre3

rsx: Fix some shader decompiler bugs - #2482

deadlypre1

@kd-11
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kd-11 commented Sep 6, 2017

Still an issue?

@JohnGodgames
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Yep 7c897d5 on both of backends.

deadly ogl
deadly vk

@Megamouse
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any update on this?

@MarioSonic2987
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@JohnGodgames Any update?

@digitaldude555
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screenshot 583

Nothing changed.

@Realmantik
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Realmantik commented Jul 29, 2019

Transparency issues are not fixed for this game after #6228. Though it looks like the same problem with trees like in GT games.

@Silanda
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Silanda commented Aug 18, 2019

Probably not worth mentioning, but what the hell:

Assuming that all the transparency issues in the game come from the same source, the chainlink fences in game might be quite interesting to look at. All objects viewed through them appear to be missing their colour; the models are visible and they are shaded, however, they are completely devoid of colour/texture mapping.

@Silanda
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Silanda commented Aug 21, 2019

I thought it would be more helpful if I posted RSX Captures and screenshots. The area captured is just to the side of the bar called "Galaxy of Terror". I noticed that at certain angles the areas viewed through certain chainlink fences seem to render correctly, but not at other angles. Tested on v0.0.6-8546.

DP1

Incorrectly rendering. Capture: https://mega.nz/#!8bRlmaQb!KZ24U_-bCoGoGnpcWdub2QlreEqcSDiVEWY_LIGyQjQ

DP2

Area viewed through fence now rendered correctly when viewed from a reverse angle. Capture: https://mega.nz/#!oOBFyY5b!lsHhP2WX_12uS7n76yL4MomuRgaqvg5rx4qHJG-7zD0

I'm not too familiar with the RSX capturing procedure, so if you'd like different captures I'll try to provide them.

@Silanda
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Silanda commented Sep 7, 2019

Figured I might as well post an RSX capture of the buggy trees at the start too:

DP3

BLES01776_20190907223621_capture.zip

Despite appearances, the issue's the same as the fence: shaded geometry is visible through the buggy outlines, but textures (or maybe all colour information) are missing.

By the way, shouldn't the title be changed? It's not OpenGL specific and affects Vulkan too.

@kd-11 kd-11 changed the title GL: Deadly Premonition: Director's Cut - Rendering Issues Deadly Premonition: Director's Cut - Rendering Issues Sep 27, 2019
@maximumxp
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maximumxp commented Apr 29, 2020

Just fyi, this keeps happening.
DP

tie
And a the tie clips thru

@Silanda
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Silanda commented May 6, 2020

The tie clipping might just be a problem with the game itself. IIRC I've had that happen in the PC version too.

@Silanda
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Silanda commented May 7, 2020

OMG! I'm not sure which, but I think a very recent commit has fixed this!

@kd-11
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kd-11 commented May 8, 2020

Probably fixed by the alpha fix.

@Kazamanowski
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Any updates on this?

@Darkhost1999
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Any updates on this?

Granted that this issue is closed while the mentioned issue is opened.
There won't be any updates on this issue. But there may eventually on the other one.

Did you test your game to see if the issue still exists? If so. Then that's your update for sure. You can always provide if the previous message was like 6 months old a new log, new rsx captures if needed as they may have updated and the old ones may be ineffective in finding a solution.

@Kazamanowski
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Kazamanowski commented Jun 14, 2022

I've just tested the game, and I don't think an RSX capture can show you this... But the shadows do still flicker when using Vulkan.
Edit: OpenGL has the same issue, too
Edit 2: Disabling Vertex Cache haven't helped with flickering shadows at all.

@Kazamanowski
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Kazamanowski commented Jun 14, 2022

Probably fixed by the alpha fix.

It is 90% fixed, but I'll be more obliged if you'll figure out the reason behind the flickering shadows of the static objects. I noticed York's shadow looks okay, but the other static objects... It's quite a mess.

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