New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Problem with SPU Decoder : Fast / ASMJIT #2670
Comments
|
@Xcedf , let the game loading that landspace. Some are fine but other aren't. |
|
Arf I can't test this I am not m'y home cry lol I return later |
|
|
|
With #2683, Skate 2's map still dissapears with SPU fast. |
|
|
|
For lighting I suspect the RSQ methods, but I have no way of testing at the moment. |
|
@kd-11 |
|
They have already been fixed for ASMJIT as well |
|
Or do you mean PPU side? Haven't checked, but the PPU stuff is in alot better shape. |
|
I mean LLVM |
|
As far as I can tell, its the same between PPU interpreter and recompiler. Can't just put the same stuff on the PPU since I dont know for sure how the core handles such cases. For SPUs, its easier since the precise interpreter implemented an accurate emulation of these opcodes, so its easier to confirm behaviour by comparing results. |
|
All titles i have Metal Gear Rising, Sly Copper, Ni No Kuni work well now, i wasn't able to start Haevy Rain Demo with SPU Precice, but now it works well with ASMjit |
|
House of The Dead Overkill, fixed broken geometry in cutscene |





































@Nekotekina
@jjsat
[TNT Racers]

Logs:
-Interpreter (precise):
-Interpreter (fast):
-Recompiler (ASMJIT):
[Bleach Soul Ignition]

Logs:
-Interpreter (precise):
-Interpreter (fast):
-Recompiler (ASMJIT):
The text was updated successfully, but these errors were encountered: