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Topatoi [NPUB30063] graphical issues. #6229

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2 of 4 tasks
Realmantik opened this issue Jul 18, 2019 · 7 comments
Open
2 of 4 tasks

Topatoi [NPUB30063] graphical issues. #6229

Realmantik opened this issue Jul 18, 2019 · 7 comments

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@Realmantik
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Realmantik commented Jul 18, 2019

This game has a couple of graphical issues.

  • Broken blur effect on top and bottom borders (can be fixed if write depth buffer is set to true). This bug pretending to be a feature sometimes.
    pretending to be a feature

  • Sliced graphics.
    PS3
    topatoi_ps3
    RPCS3
    topatoi_rpcs3

  • Flickering light.

  • Strange texture glitches only on OpenGL. Introduced since AAA fixes #4973.
    Before
    topatoi without bug openGL
    After
    topatoi with bug openGL
    Video

RSX Capture WDB off

RSX Capture WDB on

Vulkan RenderDoc Capture

RPCS3 write depth buffer off.log.gz
RPCS3 write depth buffer on.log.gz

@lostromb
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Did this work properly before? Was there a clear regression that you can isolate to a particular pull request?

@Realmantik
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I have a suspicion that second bug is on my side. A bug in the videodriver or in the videocard or in Windows OS. It would be great if someone else would test this game. I noticed sliced effect on PC games too, that i played recently, but it is very subtle error.

@Realmantik
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The effect of sliced graphics and flickering also take place using GTX 760 and GTX 1660.

@Realmantik
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I got recently GTX 1650 and can say that I don`t see texture glitches using OpenGL, but other bugs still persist.

@kd-11
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kd-11 commented Jun 27, 2020

requiring any read/write buffer options is not a bug, real PS3 has this behavior permanently on (Cell can access RSX memory and vice versa freely)

@Asinin3
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Asinin3 commented Sep 18, 2020

Still an issue, unable to solve with WCB/RDB/RCB/WDB. And strict mode.
image
Edit: still an issue as of 15th sept 2021

@Asinin3
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Asinin3 commented Feb 2, 2023

Mega asked for a retest, its still broken.
image

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4 participants