-
-
Notifications
You must be signed in to change notification settings - Fork 1.9k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Split/Second [NPUB30450] Game has severe gfx issues #6399
Comments
|
The artifacts here are very reminiscent of CPU rendering in TLoU; I'll try and isolate if they are indeed (very likely) what Cell spits out when using the edge library (I think). |
|
Update? @legend800 |
|
No change as of today's master. Still 7fps with the boxey gfx issue. Needs some post processing patches maybe for now since the beta version looks and performs much better. |
|
Perf issues are fixed as of 12/13/20. Gfx issues persist. |
|
Just updating this issue since it's been dormant. Latest nightly builds still presenting with checkerboarding issues across various graphics including menus and in-game. Persistent across OpenGL and Vulkan renderers, regardless of resolution scale. Tried some other settings, but none with any noticeable effect. Happy to test any other alternatives. |
|
The correct fix for this is still not upstreamed. That will need a few more weeks at least (the underlying cause has been known for years) |
|
That's great. It's good to know it's been identified and zeroed in on at least, rather than remaining an open ended mystery. |
Hmm does not upstreamed mean this fix is inside one of the pull requests or so ? (not being ready yet for the public / main branch ?) |
|
Here I have my settings for split second and rpcs3 on my steam deck. which are different from the defaults. Tested the tutorial missing, fps is between 15 and 25 fps, with steam deck tdp 7 watts and fixed gpu clock 1200 mhz, with a few watts more fps may increase slightly. But unlimited tdp aka higher cpu clock frequency only the fan noise gets very loud, with fps keeping the same. |
|
Use the forum thread for the game for game reports, this is for tracking the bug which is not solved yet Also, do not do any reports with the flatpak as that's not an official build |






Split Second currently has several issues:
GFX: Weird tiling issue throughout the menus and gameplay. Broken and smearing skybox. Boxy smoke and explosions.
Extreme performance issues, only runs at ~6 fps.
I've tried various settings but doesn't change much. WCB fixes skybox a little but makes the tiling issue much more prevalent (see below).
WCB on:

RPCS3.log.gz
Config:
Windows 10 64-bit
GeForce GTX 1080
i7-6700k @ 4GHZ
16GB RAM
The text was updated successfully, but these errors were encountered: