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NieR Replicant [BLJM60223] hangs during final cutscenes on Vulkan #6468
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I'm also experiencing this. Video dies after the cutscene of beating Devola and Popola; emulation autopauses and when restarting it only music plays. I tried at least 7 times, fiddling with GPU and CPU configs; never got past that point. Last log:
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As a bit of an aside until kd investigates this ticket, both of you have bad settings. Doesn't affect the issue, but you may want to fix them either way.
Again, none of these settings mishaps are the cause of your issues, so do wait for a proper investigation. In the meantime, you might want to correct these mistakes though. |
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@dio-gh |
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Hello there !
I'm currently testing different graphic settings ! Thank you in advance for the help/futur fix and thanks for RPCS3 ! EDIT: more info, if I skip the cutscenes I can continue the game a little (it freezes during the cutscenes if I do nothing), but it still freezes exactly moments after I arrive in the corridor. |
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Thanks for the settings review @dio-gh. VSync seems to work well for me on Nier tho, and for the non-integer scaling it might be nice to have some easy way to do that from the UI without having to fiddle with the slider (I could send a PR in a week or two if you don't mind) |
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Retry with #6488 |
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@kd-11 Thanks (for everything). I tried with the new build and still hangs in the same place. However, with the previous build I got past it just by closing MSI afterburning and Rivatuner (which I use for screenshots). |
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Same here, did anyone managed to get through it? :
BTW, Tried it again with a localized version of Nier (BLUS30481) with a savegame I downloaded and got the same problem. The new build didn't help... |
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Would you be so kind as to remove the major unnecessary spoilers from the comments? This post is now linked from the wiki and people who haven't beaten the game yet will come here. |
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After having some testers check this issue out it seems this issue does not happen in the original Nier (Gestalt). Anyone having this issue with any version other than this BLJM60223 version? |
I did have the Issue with BLUS30481 as well. didn't have the chance to try BLES00826 |
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Try this build. It will still crash but hopefully there will be more debugging information in the log file. |
Here are my save data for BLJM60223, and save data for BLUS30481 (provided by someone from another thread which I can't find right now) as for the log and the build, I hope I'll be able to get to it this week. |
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Your saves are very far from the end, so I can't test and provide useful information for KD. Does anyone have a save of Nier Replicant just before the final, please? |
umm... no they're not... for each version of the game, at least one of the save slots (I can't check right now which one) is right before entering the last dungeon, and it's the last save-spot available in the game... there is no way to save after it. |
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I tested all three slots and all three were several hours away from the end. The closest was the 22 hours one on the roof, but that's Kaine's fight. On Nier replicant, I don't need it on Nier US, i have already my proper save for it. |
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Here's a save right before ending A. |
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Thanks. |
Oh, damn... I might've overwritten the save with ending B NG+. sorry. |: |
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I finished Nier (BLUS30481) and Nier Replicant (BLJM60223) without any problem... Tested with your provided saves. So I don't really know what your problem is. Maybe a bad RIP or a race condition. |
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I managed to finish Nier Replicant (BLJM60223) and get Ending A without any issues using the Vulkan Renderer. RPCS3 Version: 0.0.7-9224-364ba95d Alpha. |
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I got ending A in Nier Replicant (BLJM60223). No issues occured during final cutscenes and boss fight. |
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I also recently beat the entirety of ending A with vulkan and 60fps patch and did not have this issue. |
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Closing as vulkan crash is fixed. |
NieR Replicant hangs during one of the final cutscenes; I tried three times and it hung twice during the bridge cutscene and once in the cutscene right after that. The game freezes, I can restart it with ctrl+e but only the audio plays. The log spits this out:
RPCS3.log.gz
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