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Puppeteer [BCES00935] incorrect lighting & render #6523
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I don't know which recent commit is responsable, but there's some progress with the broken rendering... |
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It's better but some effects are still missing or incorrectly rendered (shadows, etc)... |
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This ticket needs an update and new RSX captures. |
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He needs new RSX captures |
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Sorry, don't know how to capture this... |
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Boot the game, get to a point where the issue is on screen, then go to The capture will be saved to the |
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Thanks for the help, RainbowCookie32. |
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Please refer to this article, if you don't know how to test a PR. |
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Tried demo, no difference with #10823, but the issue itself perhaps was already fixed |
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No change on my side either with the full game... |
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Here's an RSX capture of it on screen: |
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Not sure if this issue is related or not, but, there's an small issue, let me show an comparison Those sheets of paper that are floating to teleport you to another area, are not rendered correctly. RSX Capture: |
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Pupeteer is a truly brilliant game and unique title in terms of used technologies in rendering. |
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Is there a fix for the hidden gem (the one that we need to reach to jump to next screen) |
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Sadly no, just waiting for more improves in the emulator |
Does the hidden gem issue prevent you from finishing the game? Would love to start this on my Steam Deck but don’t want to bother if I can’t complete. |
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I completed the game in the past, the only problem is some visual effects are not rendered correctly (Like R&C A Crack in Time did), are invisible, like those sheets of paper that are floating to teleport you to another area for example, is hard to see where they are, it's like playing puppeteer in hard mode |
Ok thanks. Are there any settings adjustments you recommend? Should I just use the latest default RPCS3 settings or are there any things I absolutely must change? The Wiki doesn’t really recommend any changes. |
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It works with default settings, no need for special configuration |
Sounds good…thanks. |
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Any news on these issues? About the hidem Gem maybe? |
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The paper warps are indeed fixed, as are the lights... I think the only things remaining broken now are the blocky shadows and the missing fog effects... Thanks for your work, devs! |
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This is all great news, thanks! Playing the game on my Steam Deck and it runs flawlessly and looks gorgeous. Thank you Devs, you are the best! Keep up the great work! |
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Thanks @kd-11 !! Awesome work!! |
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The game has frozen on me on Steam Deck several times, often right at the end of an act, meaning I have to start all over again. Most recent is the end of Act 6, Curtain 1. |
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Looking amazing (and much faster!) now with the 'Disable MLAA' patch (but missing fog effect & blocky shadows bugs are still there) : https://twitter.com/Parotaku/status/1657467822040072193 |
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Thank you for all the works on adjusting this game, hopefully these few remaining issues will be fixed as well since this forgotten gem deserve it's full preservation <3 |
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Effects still missing as of v0.0.28-15316-8d54ddf4 Alpha. I don't know how to help devs fix that so here's a fresh RSX capture from the map with 2 effects incorrectly rendering: the purple fog is missing from the map & the earth globe light seems to be cropped (it's darker where it should be glowing). Here's how it's looking on RPCS3: And how it should look with the fog & light effects, from a PS3 captured video of the game: |
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@Parotaku I can't repro, works fine on my own, the new setting is not enable either, I checked to see and everything looks fine |
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@Jonathan44062 Indeed, you're right... My mistake... I deleted all the caches and that fixed it... |
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One year later... is there any potential progress on ways to fix the missing/incorrect effects on this game, @kd-11 ? |
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Any updates @kd-11 ? Also, thanks for the awesome job so far!! |
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By the way @Parotaku , is there any bug when you activate 60fps? I see people saying that when you active 60fps the character cannot jump higher enough. Is been a while since the last time I played the game |
Last time I checked, it still was true... and it cause problems in later levels like halloween stages, where you have to quickly jump over large gaps... so I don't use the 60fps patch. |
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Hi, no news for this game ? |



























The game goes ingame correctly but the render is incorrect and the screen is often black (see included image comparison for map/act selection) or missing rendered objects... Same results with both Vulkan & OpenGL
RPCS3 v0.0.7-8677-53e7f6c5 Alpha | HEAD | Firmware version: 4.83
Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz | 12 Threads | 15.90 GiB RAM | TSC: 3.30GHz | AVX+
Nvidia RTX 2070 Super
Incorrect render on rpcs3:

Internet screenshot from real PS3:

RPCS3.log.zip
More infos : https://forums.rpcs3.net/thread-177684-post-306458.html#pid306458
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