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[Feature Request] Add wheel emulation support #7936
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Note that there are some wheels are already accepted as passthrough by rpcs3: Of particular note for you is lgFF_c283_c29b which regroups every device with VID 0x046D and PID >= 0xC283 and <= 0xC29B. |
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@PixelPickaxe have you had a chance to test this with your wheel? |
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So, yeah it worked with the instructions provided, but I'd prefer to not have to install a new driver, since I use this wheel for other games frequently. |
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The game interacts with the device directly on ps3, that's why you need Zadig to set a generic usb driver. Proper windows drivers won't let us access the device directly so us going through actual normal drivers is not going to happen. In short issue can be closed. |
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It should be possible to add a emulator layer which accepts input by using some standardized wheel API and then pretends to be a compatible USB device to the emulated game, passing wheel input to it without requiring low level device access. That won't be easy to do but I don't see it being impossible either. I feel like the original issue of wheel emulation is valid, although it's hard to say if and when it will be addressed. |
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Has any more thought been put into this? SDL supports wheels and the current passthrough method requires spending quite a hefty chunk of change to be able to play your older games with a wheel you already have |
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Well i had to spend 100 dollars for a usb adapter in order to use your software with my own hardware. This is not ideal and truthfully a seriously lack luster implementation. I think it would be worth looking into supporting this for your users. I helped with PCSX2s recent FFB update (testing etc) if you need the help ill offer it here too. |
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@ChassyFlaps I made #11438 a while ago where such a generic approach was requested, but it appears the issue hasn't been picked up. |
Info
I have a Logitech Driving Force steering wheel. It is compatible natively with a PS3 system as well as a PC. RPCS3 sees it as a standard game controller instead of as a wheel.
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