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Insanely high texture upload time - (engine using an allocator to place its object in vram) R&C ACiT #8294
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This is addressed by #9738 |
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Some of these games may have the same root cause as the SSX issue. Its a similar bug to the one fixed in texture cache but now in the surface cache. Not overly complex to solve fortunately. |
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Test with #9772 |
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This should have improved with recent additions, memory usage is closely monitored and cache eviction works now. I don't expect things to be completely fixed but at least should be improved. |
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Let's get a rebench here. I've done some work to significantly improve surface cache traversal times recently, and previously I optimized the regular texture cache as well. Things should have changed. |
200+ texture uploads per frame looks like something I need to investigate. The cause is likely different from the other games. |
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I looked into fc2, it has the same issues as kz2 & kz3 but worse. I'll come up with a solution. |
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Is ssx still high? |
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Far Cry 2 is still cursed, I'll try to retest ssx again later |
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Some games require this combination:
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I don't think "a crack in time" still has high upload times. Correct me if I'm wrong on that one. I'm halfway through a fresh playthrough and there aren't too many issues other than some minor fps drops to report. |
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okay thanks i do not own that game so i look at comments here for others titles. the new #12530 PR improve something again in those games? updated the commet above |
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New tracking about improvement or change for these games involving high texture upload time values:
Please let me know if I have incorrect data. Meta comment |
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There are a few tracks (more specifically the DLC volcanic variant tracks) in MotorStorm Pacific Rift where texture upload times are fluctuating significantly at random. Caldera Ridge Volcanic (the track in the video) is most guilty of this. FPS_.30.19._.Vulkan._.0.0.27-14879._.MOTORSTORM._.PACIFIC.RIFT.BCUS98155.2023-04-18.19-40-27_Trim.mp4Here's another run with Disable Dynamic Resolution Scaling patch enabled (fixes the issue) |
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SSX still suffers from this, lowest I've seen it hit is 6k but is normally around 8k ~ 12k though it can (and will) hit higher. Default settings except for ZCull Accuracy set to Relaxed, VBlank to 240hz and the settings mentioned above (MTRSX, Async Texture Streaming and Allow Host GPU Labels). Desktop.2024.04.23.-.16.24.13.334-1.mp4 |





















This issue is more of a reminder-only to kd, as he knows exactly how to fix it so its best to keep it up here.
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