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Title Armored Core 4 BLUS30027 Crashes during "simulator" battles #9395

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Caladain opened this issue Dec 8, 2020 · 5 comments
Open

Title Armored Core 4 BLUS30027 Crashes during "simulator" battles #9395

Caladain opened this issue Dec 8, 2020 · 5 comments

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@Caladain
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Caladain commented Dec 8, 2020

Please do not ask for help or report compatibility regressions here, use RPCS3 Discord server or forums instead.

Quick summary

After a "Simulator battle" the game crashes with an access violation.

Details

Load up the save, go to ACSIS, Simulator, Select the first pack, Select No32, fight. Defeat No32, crash after the completed window pops up.
It's not a 100% repro, sometimes it crashes, sometimes it doesn't. Might be a race condition?

1. Please attach RPCS3's log.

RPCS3.zip

2. If you describe graphical issue, please provide an RSX capture and a RenderDoc capture that demonstrate it.

3. Please attach screenshots of your problem.

crash
crash_desert

4. Please provide comparison with real PS3.

5. Please provide your system configuration:

  • OS: Operating system: Windows, Major: 10, Minor: 0, Build: 19041, Service Pack: none, Compatibility mode: 0
  • CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz | 6 Threads | 31.93 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX-FA
  • GPU: GeForce RTX 2070 SUPER
  • Driver version: 457.51.0.0
  • etc.

Please include.

  • Anything else you deem to be important
@dulsan
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dulsan commented Dec 9, 2020

The are settings i use:

PPU decoder: LLVM
SPU decoder: LLVM
thread scheduler enabled
Spu loop detection enabled
Spu cache enabled
TSX enabled
spu block size: safe
Spu threads: 4 (should be enough to put auto instead)
Vulkan renderer enabled
anisotropic filter: auto
Anti-Aliasing: auto
Asynic shader mode
Shader compiler threads: Auto
Onl;y white colour buffers enabled
(Resolution scales and threshold should be default)
Accurate RSX reservation access enabled
firmware settings: Load liblv2 only
Read depth buffers enabled
Write depth buffers enabled
Read color buffers enabled
Max LLVM compile threads should be the maximum your cpu can provide.

Try these settings and see if they work.

@rpcstest8
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Confirmed the crash still happens with those settings.

@dulsan
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dulsan commented Dec 15, 2020

Not sure if it works properly, but doesnt seem to crash.
RPCS3.log

image

@digitaldude555
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digitaldude555 commented Feb 7, 2021

@Caladain this issue and #9387 have the same error message so its probably same issue might be better if you combined the armored core 4 issues into just one big issue. Then close the others.

@NOKTYAADOTI
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played through all simulator battles without the game crashing even once, this is either fixed or extremely rare now

Build used: v0.0.25-14373

OS: Windows 10
CPU: i7 8700 stock
GPU: Nvidia GTX 1060 6GB
Driver version: 517.48 (Nvidia Driver)
RAM: 16GB DDR4

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5 participants