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Bug: Broken car shadow on Midnight Club Los Angeles #9598

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Satan86 opened this issue Jan 13, 2021 · 8 comments · Fixed by #12909
Closed

Bug: Broken car shadow on Midnight Club Los Angeles #9598

Satan86 opened this issue Jan 13, 2021 · 8 comments · Fixed by #12909
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@Satan86
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Satan86 commented Jan 13, 2021

Car shadow displays incorrectly, only happens during nighttime.
Screenshot_22
Same results with OpenGL, all rsx buffers, cpu blit and SRM.
log: mc4.log.gz
rsx capture: https://drive.google.com/file/d/1xPIEDs-mwIOS5bua2T78XY1HSKDUakUS/view?usp=sharing

RPCS3 v0.0.14-11537-52deff06
GTX 1050 Ti driver 461.09
Ryzen 5 5600x
Windows 10 20H2

@AshokYadav449

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@kd-11
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kd-11 commented Jan 14, 2021

Was this always like this? It doesn't look like it should be. Maybe we're looking at a regression?

@Satan86
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Satan86 commented Jan 15, 2021

Went far back, still the same issue
Screenshot_25

@kd-11 kd-11 self-assigned this Jan 23, 2021
@Naworm
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Naworm commented Jul 23, 2021

I got the exact same issue

@Yahfz
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Yahfz commented Oct 4, 2021

Still happening even with zcull precise.

@weter11
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weter11 commented Jan 6, 2022

It's not only at night, on my VA and OLED screens square shadow is also visible at daytime, but I don't see that at notebook IPS.
The oldest version that is working with this game v0.0.5-6626-717f2b0a_linux64.AppImage sadly also contain buggy shadow both with Vulkan and OpenGL.
Also it's interesting that game looks correct in RSX captures, but with buggy shadow in Renderdoc.

@Yahfz
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Yahfz commented Jan 8, 2022

@kd-11 kd-11 added Bug In Progress This issue is actively being investigated at the moment. labels Sep 26, 2022
@kd-11
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kd-11 commented Oct 31, 2022

Finally figured this one out. #12909

@kd-11 kd-11 removed the In Progress This issue is actively being investigated at the moment. label Oct 31, 2022
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6 participants