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[BLES00867] Megamind - Broken Depth of field #9850

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Yahfz opened this issue Feb 26, 2021 · 5 comments
Open

[BLES00867] Megamind - Broken Depth of field #9850

Yahfz opened this issue Feb 26, 2021 · 5 comments
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@Yahfz
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Yahfz commented Feb 26, 2021

Broken DOF on both OGL and Vulkan.

Tried pretty much all the settings. All the buffers enabled, strict rendering, MSAA ON/OFF, Res Threshold 1024x1024, messed with res scaling and nothing fixed it.

The game looks like this:

image

RPCS3 Log:
RPCS3.log

RSX Capture:
https://drive.google.com/file/d/12Rq1uQF-_dTepzHlTIcLpWmt4P3e-1ki/view?usp=sharing

@Yahfz Yahfz changed the title [BLES00867] Megamind - Broken Depth of field. [BLES00867] Megamind - Broken Depth of field Feb 26, 2021
@likdatatertot
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I’ve found that leaving the resolution scale at 100% prevents the frame rate from going unstable, and that disabling and enabling reshade will sometimes make a frame render without the DOF.

@kd-11 kd-11 self-assigned this Jun 9, 2021
@kd-11
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kd-11 commented Aug 13, 2021

Initial findings:
The game dowscales the input from an original 1280x720 image to 640x360. Instead of doing progressive downscaling using the GPU, the calculation is moved off-chip, I have yet to determine if blit engine continues to work on this or not. Eventually a very blurry image is given back for the 'full-strength' DOF and it is supposed to have a strength mask in the alpha channel. For some reason however, the strength mask is 1 everywhere in this game forcing it to have full DOF blur.

@illusion0001
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Force cpu blit gets rid of the blur kot

@kd-11
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kd-11 commented Jan 4, 2024

Time to retest.

@Yahfz
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Yahfz commented Jan 4, 2024

Time to retest.

Still an issue

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