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RPCN v0.7 #12818
RPCN v0.7 #12818
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edit: works to connect now on test server |
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If you want to test I just setup the test server for it.
Also games that use score data, and generally scoreboards should work now. Also I'll probably update the main server on monday, I don't expect any major breakage from this update. |
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lgtm
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Tested Sword Art Online: Lost Song. Normal "Quest lobbies" have been working (creatable and joinable) since RPCN 0.5 I think, and I was still able to create them as usual. (Did not get my friend to test joining to them yet.) For the first time ever, I was also able to create normal "Duel lobby" without crashing, and was also able to exit from it cleanly (to my knowledge, at least). In the Duel menu, pressing "Quick Matching" still crashes, at least when there are no existing Duel lobbies available. Not sure if it would crash when there is a Duel lobby available. I'll report more information after I get my friend to test with me. |
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well tested SFxT again, difference from 0.6 we can now see lobbies again. same issue as the last time when trying to connect. |
Bump protocol version
Improve signaling RTT calculation for client
Implement score game data functions
Various sceNpScore fixes
Verify flatbuffer buffers
Use std::variant for transaction specific data