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Texture Dumper + RSX Draw Call Stepping #13042
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Nekotekina
reviewed
Dec 10, 2022
rpcs3/Emu/RSX/rsx_methods.cpp
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| @@ -657,6 +657,13 @@ namespace rsx | |||
| { | |||
| rsxthr->in_begin_end = false; | |||
| } | |||
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| if (rsxthr->pause_on_draw.exchange(false)) | |||
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Maybe test pause_on_draw before exchange()?
Nekotekina
reviewed
Dec 10, 2022
Megamouse
reviewed
Dec 10, 2022
|
Reviews fixed. |
Nekotekina
approved these changes
Dec 10, 2022
|
No merge |
|
Resolved in pm. |
Megamouse
reviewed
Dec 10, 2022
Megamouse
reviewed
Dec 10, 2022
Megamouse
reviewed
Dec 10, 2022
Megamouse
reviewed
Dec 10, 2022
Megamouse
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Dec 10, 2022
Megamouse
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Dec 10, 2022
Megamouse
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Megamouse
reviewed
Dec 10, 2022
Megamouse
reviewed
Dec 10, 2022
Also fix many bugs in textures display.
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Keep in mind that in order to view them correctly you need to step RSX into a draw call and may use Write Color Buffers in order to dump rendered images. (source textures can mostly be viewed fine without it though)
Also, RSX needs to be paused. (due to performance issues I disabled view when it's running)
If you want to dump rendered depth buffer "images" you need Write Depth Buffer enabled.
https://cdn.discordapp.com/attachments/272875751773306881/1051084619933552670/image.png
Fixes #1659