High-Resolution Game Background for loading#16285
Conversation
|
This completely ignores the existing logic of prefering the update path. |
Fixed in #16286 |
|
I don't think it's necessary to check the file sizes, the expected resolution are PIC1=PIC3>PIC0>PIC2>ICON0. So in the menu, Disc files should have priority over HDD files for Disc games. I also want to add that using the regional files depending of the console language selected could be great (ICON0_02.PNG... for french for example), and use the default files (ICON0.PNG...) only when missing, like a real PS3. |
|
This is not the PS3 menu. This is the RPCS3 interface. |
|
Since the console language is not a UI setting, we don't really care for the icon localization at the moment. |
|
We could probably add it for the background image already though. |
|
Of course I understand, my point about the languages was just a bonus, these kinds of things are low priority since having a working emulator is always better than a fancy UI.
|
|
Even if resolution is the same, bigger file size also indicates more detail or vibrant colors usually, so from RPCS3 perspective it is a pretty good measure for image quality that even the developers may not have thought through. (unless of course, they did some odd things with image compression ratio lol) If you know any exceptions keep us posted. |

Some games are missing PIC1.PNG (the previous default) and instead were resorting to ICON0.PNG which is a low-resolution image. Do something else entirely for image picking - pick the image path between ICON0.PNG, PIC0.PNG, PIC1.PNG, PIC2.PNG and PIC3.PNG that exists and it is the largest in disk size. (assume it is the highest resolution one)
Before:

After:
