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PS Move improvements - #16359

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Megamouse merged 2 commits into
RPCS3:masterfrom
Megamouse:cellGem
Nov 29, 2024
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PS Move improvements#16359
Megamouse merged 2 commits into
RPCS3:masterfrom
Megamouse:cellGem

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@Megamouse

@Megamouse Megamouse commented Nov 28, 2024

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  • (All ps move handlers) Fix ps move tracking in the following scenario:
    When calling cellGemTrackHues with CELL_GEM_DONT_TRACK_HUE, the games expect cellGemGetState to return CELL_GEM_HUE_NOT_SET.
    This may fix lost input during calibration in certain games, since cellGemTrackHues is being used in the same fashion before calibrations in some of the libgem examples.
  • (Real ps move handler) Calculate distance from sphere to camera based on common webcam focal length and sensor width.
    This may help some games to determine if the controller is near or far from the camera

@Megamouse
Megamouse merged commit 729826e into RPCS3:master Nov 29, 2024
@Megamouse
Megamouse deleted the cellGem branch November 29, 2024 04:39
@legend800

legend800 commented Nov 30, 2024

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Thanks for your continued work here. I know you weren't targeting HOD Overkill with this but tried the change given the fix area but still can't get past the calibration screen. All the buttons work, just can't move the in-game cursor (fine in other titles). Tracking issue: #7840

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2 participants