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PS Move: fetch calibration and implement orientation#16377

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Megamouse merged 3 commits into
RPCS3:masterfrom
Megamouse:cellGem2
Dec 11, 2024
Merged

PS Move: fetch calibration and implement orientation#16377
Megamouse merged 3 commits into
RPCS3:masterfrom
Megamouse:cellGem2

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@Megamouse

@Megamouse Megamouse commented Dec 6, 2024

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  • Fetches the device calibration for sensor calculations (based on ps move api)
  • Adds Fusion submodule for quaternion calculation
  • Add more detailed errors to sys_rsx_context_attribute

@LucioXerus

LucioXerus commented Dec 8, 2024

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I use linux but i downloaded the windows build for this pr to test on windows with 2 games. For sports champions 2 the cursor was fidgeting wildly in the menus and i could not select things properly to get in game to test. For House of the dead 4, it was hard to use the calibration screen and once i got ingame the cursor would not show up while shooting zombies. Shaking the move to reload seems to kinda work now as compared to before. See Log for sports champions 2
RPCS3.log.gz and House of the dead 4
RPCS3.log.gz attached. Hope the compile errors for linux will be fixed especially since in my experience, the cursor worked better for me on linux last time i tried. Also Im not sure if i am configuring the psmove tracker properly to get the camera to only focus on the move bulb at all angles.

@Megamouse Megamouse marked this pull request as ready for review December 11, 2024 17:56
@Megamouse Megamouse merged commit a31ebc2 into RPCS3:master Dec 11, 2024
@Megamouse Megamouse deleted the cellGem2 branch December 11, 2024 23:17
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2 participants