rsx: Shader interpreter improvements#16576
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- Avoids the layouts going out of sync every time something changes
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In case it is a bug (present also on old releases), in some games such as R1, R2, UC1 etc. with while if I also see that R3 immediately crashes with device lost (with both Auto or Disabled) on loading the selected chapter (black screen and freeze with device-lost logged in the GUI). Maybe it could be reproducible on your env |
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Turns out we don't support MSAA sampling at all for the interpreter. Instead of rushing to add it in, I've created a separate tracker for it here: #16584 |
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Resistance 3 crash is caused by a GPU hang which means broken flow control. That needs to be investigated separately. |
yeah, just provided a possible example (I found it testing the interpreter shader) to reproduce the issue in your env to troubleshoot the device-lost issue |


Closes #16374