cellL10n: implement SBCS conversions#16671
Conversation
|
|
|
I don't even know what it looks like on master |
|
I obviously mean the game, not the log message |
|
Well, it just says <- Enter Character Name -> The same as the last cellL10n PR from " " to " text " |
|
Why is this module not LLEd? |
|
Ok, It is LLEd. please refrain from implementing more functions of this module. This is a dump of Ghidra without an actual value. |
|
stop talking nonsense |
|
How is this nonsense? |
|
It's nonsense because you are complaining about implementing things. |
|
there are 153 unimplemented functions in this module, around 60 lines for each function to implement I assume. That's more than 9000+ lines in one file for a module that should be LLEd. |
|
then that's 9000+ lines of fun yet to have |
|
That is insane and Emu/Cell/Module does take a long time to compile. It is full of modules are not used anymore. Some even are embedded in game code and cannot be LLEd. |
|
I'm not complaining about your spaghetti code either, yet here we are |
| u64 longval = static_cast<u64>(src_val); | ||
| s32 utf8_len = 1; | ||
|
|
||
| if (static_cast<s8>(src_val) < '\0') |
There was a problem hiding this comment.
The code here looks like this:
if (static_cast<s8>(src_val) < '\0')
If you want to implement these functions, at least make it readable.
It's also technically bug, char is not defined to be signed or unsigned by c++.
|

No description provided.