ogl: Support MSAA#16683
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- Closes a class of bugs caused by implicit conversion of similar argument types
- Fix crash when using device_fault extension - Fix spec violation when using conditional rendering
- Enough to get some popular titles working. - Some depth resolvers still need work
- Add support for NVIDIA cards - Implement all depth-stencil resolver passes
- These would have saved a lot of time debugging problems
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Looks like I forgot about transparencies. Will fix asap. |
- Only NV cards fail to expose ARB_shader_stencil_export which forces a very clunky workaround - Fix stencil parameter initialization
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Closes #16585
Relates to #16584