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GL: front face regression fix #1854

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merged 1 commit into from Jul 1, 2016
Merged

GL: front face regression fix #1854

merged 1 commit into from Jul 1, 2016

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raven02
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@raven02 raven02 commented Jul 1, 2016

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By analyzing the blame information on this pull request, we identified @DHrpcs3, @vlj and @kd-11 to be potential reviewers

@raven02 raven02 merged commit c3bac7c into master Jul 1, 2016
@raven02 raven02 deleted the fix branch July 1, 2016 12:47
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kd-11 commented Jul 2, 2016

@raven02 Can you get your hands on a demo with face culling? I'm almost certain the same should be done for vk and dx12 (vertex winding is reversed when shader origin is bottom left, which is what rpcs3 supports at the moment)

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raven02 commented Jul 2, 2016

Probably need to check out which current gcm sample/game title uses the face culling and compare against different backend .

raven02 pushed a commit that referenced this pull request Jul 3, 2016
* Vulkan/DX12 : refactor cull face code

1

* Add optimal build options to CMakeLists (#1841)

Provides two options when building RPCS3

    USE_SYSTEM_FFMPEG BOOL (default: OFF)
    USE_SYSTEM_LIBPNG BOOL (default: OFF)

These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.

Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.

* DX12: depth buffer compare should perform only if depth testing is enabled (#1848)

* GL: front face regression fix (#1854)

* GUI: Add bulk decryption of LLE modules (#1845)

Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.

The output path is the same where the input module resides and the extension is changed
to *.prx

* vk: Avoid double-copy for vertex attributes (#1852)

* vk: Avoid double-copy for vertex attributes

fix buffer overflow

vk: Fix vertex attrib offset_in_dst for batched draw calls

* whitespace fix only
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3 participants