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gl/vk/dx12: Fix depth reconstruction bug; Fix sampler parameters #2188

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merged 1 commit into from Oct 4, 2016

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kd-11 commented Oct 4, 2016

#2178
#2093

  • Fixes broken sampling redirection when resampling a DSV as RGBA8.
  • Disables all mipmapping parameters when a texture has 1 only mipmap level for GL and Vulkan
gl/vk/dx12: Fix depth reconstruction bug; Fix sampler parameters
vulkan: Fix duplicated code bug

fix rebase
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mention-bot Oct 4, 2016

@kd-11, thanks for your PR! By analyzing the history of the files in this pull request, we identified @vlj, @DHrpcs3 and @raven02 to be potential reviewers.

mention-bot commented Oct 4, 2016

@kd-11, thanks for your PR! By analyzing the history of the files in this pull request, we identified @vlj, @DHrpcs3 and @raven02 to be potential reviewers.

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raven02 Oct 4, 2016

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Tested all backends with both games and look okay .

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raven02 commented Oct 4, 2016

Tested all backends with both games and look okay .

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Should be good to merge then. I dont expect any regressions.

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kd-11 commented Oct 4, 2016

Should be good to merge then. I dont expect any regressions.

@raven02 raven02 merged commit 7a9841b into RPCS3:master Oct 4, 2016

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