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kd-11 noticed some strange behaviour with vulkan adapters not saving.
As I looked into it I found that oldRender was initiated instead of m_oldRender before the first render switch and then never used. So m_oldRender was only ever set after two render switches which also meant saving worked only then.
Then I was annoyed by having to check for every renderer manually so I just went and made it more generalized for any renderers to come (may there ever be more than those we currently have)
I hope I didn't miss anything in the procedure since I'm so tired xD