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rsx/qt: Fixes #3668
rsx/qt: Fixes #3668
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Problem #3641 is gone for me both for OpenGL and Vulkan. Although in OpenGL GS frame tries to appear, but then turns off by shader cache dialog. In Vulkan window appears only when all shaders loaded. |
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crashes when aborting shader cache compilation |
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Hang on sudden emulator close events is now fixed. |
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This is specifically for the minimize error. For the other cases you have to provide a log with the sdk validation enabled. You will get detailed information before the crash similar to the one Asinin3 posted in that thread. |
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@kd-11 This happens during minimize itself |
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That would mean the message queue contents are different when nvidia driver is in use. That will need a special build to log window events. |
- Identify minimize/restore events as separate from regular resize and do not react to them - Enable message queue consumption after loading the shaders cache. Also hides the frame in this step -- This fixes the 'start fullscreen' bug when running vulkan
- Keeps the queue from hanging the GUI
…assed to flush_all is up to date. Should prevent recursive exceptions Partially revert Jarves' fix to invalidate cache on tile unbind. This will need alot more work. Fixes hangs
GsFrame improvements
Texture cache improvements
Fixes #3613 and #3641