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Performance Overlay #4620
This is meant to be a user-oriented overlay for getting real-time performance metrics.
See discussion in #4500 if you want to see how the design progressed.
Currently it uses a font from the firmware so it'll be present everywhere.
Note: They were taken when opening the PR, so they're bit outdated
Here's all the detail levels:
That's all, please post feedback!
@jbeich Sure, thanks for this, I'll merge after I've made proper commits.
So unless someone can look into it, or I explicitly remove linux support, I don't want to make proper commits and ask for a merge.
Ubuntu 16.04 / Nvidia 396.24 / i7 3770
Game freezes (1) while loading the shaders. Deleting the shaders gets you further, but the game will freeze (2) once you reach the Load Save Native Overlay screen - and also the Performance Overlay layer is not seen on top of the Load Save screen. The Performance Overlay layer background flickers on/off when the Compiling Shaders message appears. Performance Overlay layer is displaying resource data within all fields.
I forgot to disable this by default.