Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix Emu.Restart() #5150

Merged
merged 2 commits into from Sep 23, 2018

Conversation

@Megamouse
Copy link
Contributor

commented Sep 19, 2018

fixes #5129

@Megamouse Megamouse added the Bugfix label Sep 19, 2018

@kd-11
kd-11 approved these changes Sep 19, 2018
@Nekotekina

This comment has been minimized.

Copy link
Member

commented Sep 20, 2018

It would be more correct to spell if (restart) return Load(); otherwise the terminating sequence is called redundantly.

@Megamouse Megamouse force-pushed the Megamouse:restart branch from 4ee6448 to 8be3a81 Sep 21, 2018

@AniLeo AniLeo merged commit b7e010b into RPCS3:master Sep 23, 2018

2 checks passed

continuous-integration/appveyor/pr AppVeyor build succeeded
Details
continuous-integration/travis-ci/pr The Travis CI build passed
Details
@Atrosincity

This comment has been minimized.

Copy link

commented Sep 23, 2018

With this this PR, rpcsx3 just disappear when i try to boot a game, reverted to earlier version

@vsub

This comment has been minimized.

Copy link

commented Sep 23, 2018

No problems here and thanks for the fix

@Megamouse Megamouse deleted the Megamouse:restart branch Sep 23, 2018

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
6 participants
You can’t perform that action at this time.